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Suggestion for Space empires V - Two types of supply
Hello all, I'm a newbie to SEIV and am still using the demo http://forum.shrapnelgames.com/images/icons/icon9.gif . But I am an old hand at SEIII http://forum.shrapnelgames.com/images/icons/icon10.gif . Anyways I had some Ideas for SEV since they might be too major to ask for them in SEIV.
My suggestion would be for components to be able to generate/store/use 2 types of supply: </font>
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Re: Suggestion for Space empires V - Two types of supply
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A recent discussion can be found here. Click this link |
Re: Suggestion for Space empires V - Two types of supply
Ordinance and Fuel have been discussed to what?
The horse is 90% mutilated? Christ... No offense http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Suggestion for Space empires V - Two types of supply
No problem http://forum.shrapnelgames.com/images/icons/icon6.gif , the board is so big that I didn't even notice the original thread (doesn't seem to be a current conversation anyways).
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Re: Suggestion for Space empires V - Two types of supply
I've checked out the other thread, but didn't find the answer to my question (well not in that many words). Is there any news about SE V? Or is everybody busy with Dungeon Odessy?
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Re: Suggestion for Space empires V - Two types of supply
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The supply point has been beaten to death, and it's clear that the total game rewrite needed would need much work: design, coding, playtesting, balanceing. But if you read the thread, you'll see that people come up with a simpler way to mimic phyical vs energy supplies -- a counter for each weapon counting the number of times it's fired. So keep posting the wild ideas ... the 5 star guys often come up with some good balanced solutions. See, for example, Suicide Junkie's pirate mod. |
Re: Suggestion for Space empires V - Two types of supply
I simply went the route of making "supplies" into physical supplies, and having "radioactives" represent the energy requirements.
You can have capital ship missiles that cost you 100 minerals and 2 rads, but use up 200 supplies per shot, or you can go with the 50 minerals, 400 rads, and one supply point per shot meson bLaster. That sort of thing http://forum.shrapnelgames.com/images/icons/icon7.gif |
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