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Varying Weapons Accuracy
I did a search for this topic on the forum, but came up with zero results. I just started playing the game a few days ago, and from the simulator, I noticed that some weapons seem to miss more than others. In particular, I've noticed that at point-blank range, my Meson BLasters and Anti-Proton Beams seem to routinely miss, whereas my Null-Space Projectors and Wave-Motion Guns hardly ever do. This is with Multiplex Tracking (5) and Combat Sensors III by the way.
Also, is there a way that I can get Time Distortion Burst V as Terran? I've tried scrapping the Sallega ships that I've captured, but I never seem to get this tech. Any advice? |
Re: Varying Weapons Accuracy
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Re: Varying Weapons Accuracy
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The scrap order strips the ship down and gives you resources. You want the "deconstruct and Analyse" order, which will give you no resources, and +1 level for each researchable tech on the enemy ship that you don't have. You don't have to have the prerequisite techs to gain the tech on the ship, but it cannot be a racial tech that you haven't purchased. IE: You can Analyse a ship to get Phased Polaron Beams, without having researched Physics, but you can't get Organic Armor without the Organic manip trait. As for the accuracy effects, yes there is a difference between some of the weapons. Incinerator beam: +10% Wave motion gun: +30% Point Defense: +50% There are a few others as well. If you look in the components.txt and do a search->find for the weapon, at the bottom on the entry "Weapon modifier" is the bonus accuracy in %. A number of mods add a point describing the accuracy bonus in the abilities section of the component portrait (right click on a component to view) |
Re: Varying Weapons Accuracy
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Re: Varying Weapons Accuracy
You can gain techs you don't have the prerequisite for by analyzing ships? http://forum.shrapnelgames.com/images/icons/shock.gif But you can't by trading tech with another empire! http://forum.shrapnelgames.com/image...s/confused.gif So let me get this straight, it's easier to figure out some totally alien technology with no help at all than it is to build a prototype when your ally is actively guiding you along? http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: Varying Weapons Accuracy
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On PBW, someone tried to gift me some tech, like shields or beam weapons. I accepted and got nothing, cause I don't have Physics 1. http://forum.shrapnelgames.com/images/icons/icon8.gif My gift was repair bays. And I'm sure they got it. So I've researched constrution, then fighters. Can I gift fighters? ... sure you say, just have to gift construction first, giving them a quicker route to mines and troops. Thanks a bunch, MM. Oh who am I kidding, if they'd given me Physics 1 first, I'd have waited until I was 0.1 away from it myself to accept, to make Physics 2 appear faster and then get PPB before everyone else. [ September 27, 2002, 20:28: Message edited by: Arkcon ] |
Re: Varying Weapons Accuracy
There's a toggle on one of the Options menus to display To Hit chance in Tactical Combat.
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Re: Varying Weapons Accuracy
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On PBW, someone tried to gift me some tech, like shields or beam weapons. I accepted and got nothing, cause I don't have Physics 1. http://forum.shrapnelgames.com/images/icons/icon8.gif My gift was repair bays. And I'm sure they got it. So I've researched constrution, then fighters. Can I gift fighters? ... sure you say, just have to gift construction first, giving them a quicker route to mines and troops. Thanks a bunch, MM. </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I definitely agree it's wrong to be able to analyze tech you don't have the prereqs for. I didn't realize that was the case. I think it's mostly that not a lot of people noticed or considered the implications of what you were saying. I don't think you're right about giving away construction when you gift fighters. In the first place, units can't be analyzed. In the second place, I think you only get the techs that are listed in the component's requirements, not that tech's prerequisites. So if someone analyzes a fighter bay, they can get fighters (also silly - it should be two tech areas to prevent this, IMO), but they won't get Construction. Quote:
PvK |
Re: Varying Weapons Accuracy
[quote]Originally posted by PvK:
I don't think you're right about giving away construction when you gift fighters. [qb] Quote:
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Re: Varying Weapons Accuracy
Oh, ok, I just misunderstood what you were saying about that.
PvK |
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