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-   -   Ancient Ruins & Advanced Technology? (http://forum.shrapnelgames.com/showthread.php?t=7525)

tbontob October 3rd, 2002 01:33 AM

Ancient Ruins & Advanced Technology?
 
What is the difference between ancient ruins and advanced technology on a planet?

Would I be correct in assuming that ancient ruins are a source of "found" or "ancient" technology and that advanced technology is technology which we would normally research?

And can anyone give a "guestimate" of the probability of technology actually being found on the site?

What kinds of ancient technology is "findable"? And is any of the ancient technology actually useful and if so...why?

For example, Massive Engine Destroying Weapons are not very useful when compared with our normal ionic dispersers.

Pablo October 3rd, 2002 03:28 PM

Re: Ancient Ruins & Advanced Technology?
 
As far as I understand, ancient ruins is new and not researcheable technology like Massive shield depleaters and advanced technology is researcheable technology but of higher levels than the game start (sometimes it happened that I colonize a planet with adv.tech and get nothing because I have the technology already researched myself).

dogscoff October 3rd, 2002 03:53 PM

Re: Ancient Ruins & Advanced Technology?
 
Most people reckon the special ruins techs (ie all the massive techs) aren't very good but there are a few ppl out there who really like the Neural Net thingummy.

This is unmodded, of course. most mods alter the ruins techs in some way to make them more useful. Proportions even exchanges the ruins techs for ruins tech areas, which give all kinds of goodies, but you have to invest research points as well as just colonising the planet.

As for frequency/ probability, I don't know but I do know it can be modded. Have a look in the game's data files and you'll find it sooner or later.

Arkcon October 3rd, 2002 04:16 PM

Re: Ancient Ruins & Advanced Technology?
 
Quote:

Originally posted by tbontob:
What is the difference between ancient ruins and advanced technology on a planet?

For example, Massive Engine Destroying Weapons are not very useful when compared with our normal ionic dispersers.

<font size="2" face="Verdana, Helvetica, sans-serif">Ah, but if you find them before anyone else even has a chance to research that far -- aren't they at least cool, if not as useful.

Seriously, I thought the massive engine destoryer, and especially the Massive Shield Depleter were the greatest before I understood the tech tech tree and knew I could get something myself.

A massive shiled depleter on a boarding party destroyer is pretty good the early game. When no one has self destruct, and is only up to shield 2.

Yes, you get to research a shield depleter, and with a carefully assembled fleet of boarders and depleters in the correct number, with careful tactics for fleet and ships, avoiding the enemy that uses self destruct ... bah, I'm talking about have some fun early on.

Leaving space littered with engineless frigates of an enemy that only has a few planets to support maintenance -- and they don't even have repair researched yet -- bwah ha ha ha

Slick October 3rd, 2002 05:25 PM

Re: Ancient Ruins & Advanced Technology?
 
The probabilities that ruins will be on a planet is located in StellarAbilityTypes.txt. The exact tech you get (according to Abilities.txt) is random.

[ October 03, 2002, 16:31: Message edited by: Slick ]

Elowan October 3rd, 2002 09:00 PM

Re: Ancient Ruins & Advanced Technology?
 
Quote:

Originally posted by Slick:
The probabilities that ruins will be on a planet is located in StellarAbilityTypes.txt. The exact tech you get (according to Abilities.txt) is random.
<font size="2" face="Verdana, Helvetica, sans-serif">Which begs the question about ability #2 or at least the one called: Unique. Is that for the tech that exists outside a tech tree or what?

tbontob October 3rd, 2002 09:15 PM

Re: Ancient Ruins & Advanced Technology?
 
Now I've come upon something new...

"Buried alien cities".

What tech would they normally hold. Ancient tech or advanced tech. Or both?

tbontob October 3rd, 2002 09:23 PM

Re: Ancient Ruins & Advanced Technology?
 
Quote:

Originally posted by Pablo:
(sometimes it happened that I colonize a planet with adv.tech and get nothing because I have the technology already researched myself).
<font size="2" face="Verdana, Helvetica, sans-serif">That's interesting! http://forum.shrapnelgames.com/images/icons/icon7.gif I just thought there was no tech there!

So, we have an incentive to colonize these planets ASAP. http://forum.shrapnelgames.com/images/icons/icon10.gif

capnq October 3rd, 2002 09:28 PM

Re: Ancient Ruins & Advanced Technology?
 
The text descriptions on the planets are utterly irrelevant; they have no effect whatsoever on what's found there. The only thing that matters is the presence of the Ruins icon, and the planet appearing on (F4) Planets/Special.

The Ancient Ruins ability gives you one or more normal techs when you colonize the planet; Ancient Ruins Unique gives one of the (normally) unresearchable techs.

tbontob October 3rd, 2002 09:45 PM

Re: Ancient Ruins & Advanced Technology?
 
Quote:

Originally posted by capnq:
The text descriptions on the planets are utterly irrelevant; they have no effect whatsoever on what's found there. The only thing that matters is the presence of the Ruins icon, and the planet appearing on (F4) Planets/Special.

The Ancient Ruins ability gives you one or more normal techs when you colonize the planet; Ancient Ruins Unique gives one of the (normally) unresearchable techs.

<font size="2" face="Verdana, Helvetica, sans-serif">Ah...so. http://forum.shrapnelgames.com/images/icons/icon7.gif

I felt kinda dumb when I started this thread. But it seems that I am not the only one who has some confusion in this area.

capnq...you mention "Ancient ruins Unique" Is that an icon or just your discription for unresearchable projects? If it is an icon, what does it look like?

[ October 03, 2002, 20:46: Message edited by: tbontob ]


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