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Damage to Kill Pop Question
Working on a mod and I raised the damage for 1 pop to 1000.
Ok, I attacked a planet with 9 million pop with a destroyer with lvl 3 DUC. Can anyone tell me why each shot does 1000kt worth of damage? Is it something I've bunged up or does the damage round up http://forum.shrapnelgames.com/images/icons/icon9.gif instead of down? |
Re: Damage to Kill Pop Question
Each shot is supposed to kill at least one population unit, i guess.
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Re: Damage to Kill Pop Question
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PvK |
Re: Damage to Kill Pop Question
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Has it changed? Anyone have 1.67 still installed and can test this? |
Re: Damage to Kill Pop Question
I remember it working like this every single time I tested it..just never commented on it.
Phoenix-D |
Re: Damage to Kill Pop Question
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Geoschmo |
Re: Damage to Kill Pop Question
Mensch,
I have confirmed what you are seeing. Never noticed it before though. Every shot that hits a planet with no cargo will kill at least one population unit. Whatever the damage to kill one pop is that is how much damage will get applied. If the planet has cagro that all gets destroyed at the normal slower rate, until all of it is gone. Geoschmo |
Re: Damage to Kill Pop Question
Cargo of course is Units.
So the first Weapons Platform with Scattering Armor needs to get knocked out befor anything else takes hits? Do any weapons "Skip" Weapons Platforms? Napalm for example? |
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Re: Damage to Kill Pop Question
i would suggest that the solution to this is to create specific planet targeting weapons, and to remove the ability to target planets from standard anti-ship weapons.
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