![]() |
Is Multiplex Tracking broken?
I just tested this in strategic combat it seems that bases only fire on one target - I know that this was discussed before for 1.49, but I thought this would have been fixed by now. Maybe my testing is wrong so I am curious if anyone else has experienced this.
|
Re: Is Multiplex Tracking broken?
Seems like great minds think alike http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif as just 10 minutes prior to this thread, I asked a similiar question in "missile firing question".
Germane to both of our questions is whether Weapon Platforms has some sort of "multiplex tracking system" built in Weapon Platforms without actually having the multiplex component installed. [ October 07, 2002, 20:56: Message edited by: tbontob ] |
Re: Is Multiplex Tracking broken?
It seems that muliplex doesn't work for wps or bases.
|
Re: Is Multiplex Tracking broken?
Conventional wisdom is that the planet has built-in multiplex. Clicking on the planet will let you know exactly how many. IIRC, it was 99 targets. People have observed that it may peter out after 3 to 5 targets. Bases with multiplex 5 have likewise been known to stop after 2 or 3.
This part of the game may be a little buggy as yet. Since walling in your planets with weapon platforms and warp points with bases was not considered an important (useful?, efficient?, sporting?, successful?) tactic, it may not have been tested as much. Now wth new mods that make defending your planets more important, its becoming a problem. [ October 07, 2002, 22:42: Message edited by: Arkcon ] |
Re: Is Multiplex Tracking broken?
Actually - from my tests it seems that bases and wps only target one target.
|
Re: Is Multiplex Tracking broken?
Arkcon, planets can target 10 ships, not 99. And it doesn't appear to be affected by multiplex on your designs.
Rex, planets with WP's will definetly target more than one ship. Although there have been some problems with them not firing all their weapons in strategic combat. Haven't qutie figured out what is causing that. It's not a multiplex issue though. I haven't tested bases. Geoschmo |
Re: Is Multiplex Tracking broken?
Rex: Are your WPs/Bases armed with missles or Direct Fire weapons? Missle armed vessels will only target one ship at a time. The computer fires the first missle (which doesn't move yet), checks to see if the target is destroyed (obviously it hasn't been), then fires next missle, then checks for destruction of target, etc. etc. etc. (This is why, if you mix missles and DF weps on the same vessel, that you make sure that the DF weps come before the missles.)
[ October 08, 2002, 11:14: Message edited by: dumbluck ] |
Re: Is Multiplex Tracking broken?
The test situation that I was using was ten BaseShips attacking a Star Base with Null weapons, Multiplex 5, and a Talisman to make sure that the SB always hits. I had the attacking fleet purposely set not to fire on the Base. What happens is that the Starbase destroys one of the BSs and then doesn't fire the rest of its weapons against another BS - instead the turn switches over.
I tried this with smaller ships and it did fire on more than one ship, but the SB never fired at five targets (even though they were in range) it always stopped at a number less than five. Similarly with platforms the same sorts of things as above happened. Obviously in tactical mode there wasn't a problem - unfortunately I haven't played a game in tactical mode in nearly a year so that doesn't do me any good. BTW - this is not in simulation - what I do is set up a one system test game. |
Re: Is Multiplex Tracking broken?
What about your strategies? Perhaps the 80% damage per ship thing, or the "only damage until weapons destroyed" is causing the base to stop and rethink its targetting for a turn?
|
Re: Is Multiplex Tracking broken?
Quote:
Specialty weapons like point defense or shield damaging tend to be exceptions; they usually come before the other types. |
All times are GMT -4. The time now is 08:31 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.