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-   -   Feature Wanted: Advanced Scorched Earth (http://forum.shrapnelgames.com/showthread.php?t=7569)

Taera October 8th, 2002 07:37 AM

Feature Wanted: Advanced Scorched Earth
 
I've been reading my own post about radioation bombs and i thought it would be nice if the scorched earth tactic could be employed to full power in SEIV - meaning you could use planetary napalms and radiation bombs to damage _UNCOLONIZED_ planets of your choice. Though i doubt it could ever make it to SEIV so i guess that'll be for SEV

Taera October 8th, 2002 07:38 AM

Re: Feature Wanted: Advanced Scorched Earth
 
...planetary napalms would damage value reducing it by, say, 40%. Plus pre-set plagues could be nasty.

Dragon of the void October 8th, 2002 08:29 AM

Re: Feature Wanted: Advanced Scorched Earth
 
Well, you already have the option of blowing a planet to bits, creating a not directly mineable asteroid field ...

As for realism: How do you explain that your tiny bomb has just reduced the minability of a planetoid, that mainly consists of material ... ?

Taera October 8th, 2002 08:36 AM

Re: Feature Wanted: Advanced Scorched Earth
 
I can destroy planets... in the late game at cost of extremly high resources.

Realism? Do you realise *what* destructive power do planetary (plasma) napalms hold if they get to as much as 600 damage at lvl 5, much higher than any weapon you can think of? ANd as a fact whenever one is wiped of a planet its value decreases so the weapons actually do affect the value.

For the uses, one smart enough can design early ships and devastate colonies around his enemy and win the game. This brings in counter-tactics etc.

Puke October 8th, 2002 09:04 AM

Re: Feature Wanted: Advanced Scorched Earth
 
lowering the mineral or radioactive value of a planet would require lowering its mass. its not enough to glass the surface, and pound it to mush. you have to physically REMOVE MASS. Sure, you should be able to pre-infest planets with plagues, or drop their conditions to deadly. Maybe even reduce their organics value, if that was codeable. but reducing the raw ammount of minerals that can be mined? how? its a planet. its made of minerals. its made of radioactives too, just less of them, and closer to the core.

which reminds me, did anyone read the hypothesis about the center of the earth being a large, naturally occuring, breeder-reactor (due to dense radioactives settling at the center of gravity)? It went a long way towards explaining lots of previously inexplicable phenominon with the planets magnetic field.

dumbluck October 8th, 2002 11:12 AM

Re: Feature Wanted: Advanced Scorched Earth
 
Quote:

Originally posted by Puke:
...which reminds me, did anyone read the hypothesis about the center of the earth being a large, naturally occuring, breeder-reactor (due to dense radioactives settling at the center of gravity)? It went a long way towards explaining lots of previously inexplicable phenominon with the planets magnetic field.
<font size="2" face="Verdana, Helvetica, sans-serif">No, but I would like to. Where can I find it?

disabled October 8th, 2002 02:23 PM

Re: Feature Wanted: Advanced Scorched Earth
 
I like it! Planetary self-destruct facility would be nice.

Jmenschenfresser October 8th, 2002 03:07 PM

Re: Feature Wanted: Advanced Scorched Earth
 
If you want to strip a planet, just play with finite resources and mod in a remote miner that mines 1,000,000 of everything.

Yes, that is a huge amount, but you can't use it all conceivably. And it's only a one turn boost per planet more or less.

An option even if it is a ****ty one.

Gryphin October 8th, 2002 03:57 PM

Re: Feature Wanted: Advanced Scorched Earth
 
Planetary Self Destruct Device
(with a delay option)

Dragon of the void October 8th, 2002 04:13 PM

Re: Feature Wanted: Advanced Scorched Earth
 
Can't you do a relatively cheap, fragile planet buster tech that only fits on a starbase ?

Well, yes, you could abuse this with a SYS, but if you control the sky enough to build a base on a hostile planet, you really own this place. And the (hostile) planet could just build any defence, since the base will start right next to the planet in combat, while attacking ships have to first get there ...

Maybe even give this starbase/selfdestruct-trigger the ability "destroyed after use" like when creating a ringworld ?


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