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-   -   newest beta patch? (http://forum.shrapnelgames.com/showthread.php?t=7587)

Davidious October 11th, 2002 01:22 AM

newest beta patch?
 
anyone know where to find the "newest beta patch"?

in the topic:

"Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78"

people posting on Oct 1st claim that this problem is fixed with the newest beta patch, but I can't seem to find it to download it. it's not available on the download page or anywhere else I can find.

can anyone help?

(sorry if this is a dumb question but I can't find the freaking thing anywhere)

Gandalph October 11th, 2002 01:26 AM

Re: newest beta patch?
 
The operative word here is "beta". It won't get released until it has been tested.

Davidious October 11th, 2002 01:31 AM

Re: newest beta patch?
 
lol, ok then any idea when this new patch is going to be tested and released?

Mephisto October 11th, 2002 12:31 PM

Re: newest beta patch?
 
Quote:

Originally posted by soxx:
lol, ok then any idea when this new patch is going to be tested and released?
<font size="2" face="Verdana, Helvetica, sans-serif">We are testing it at the moment but no release date yet.

Version 1.80:
1. Fixed - Integer Overflow when a unit with no shields was hit by normal
weapons.
2. Changed - "Crew ConVersion" damage type will only work against ships
regardless of the target type.
3. Fixed - "Crew ConVersion" damage type will fail against a ship with
a Master Computer (regardless if that component is damaged or
not).
4. Fixed - You can now give resource gifts in excess of 200,000.
5. Added - "x10000" and "x100000" to the Select Package window for resources.
6. Fixed - Fighters were unable to "Fire On And Destroy" ships.
7. Fixed - Organic Armor was pre-regenerating itself before damage occurred
in combat.


Version 1.79:
1. Fixed - "X Damage to Shields" damage types were not working correctly.
2. Fixed - Shield Depeleters will now work properly against units.
3. Fixed - The result of a Communication interception intelligence project
will be displayed with arrows in the log window.
4. Fixed - Ships would clear their order if trying to move to sector 0,0.
5. Fixed - Ships with regnerating armor will regnerate all of their armor
at the end of combat.
6. Fixed - During a Deconstruct & Analyze, you would sometimes receive duplicate
techs if a component and the vehicle size were new to you.

Unknown_Enemy October 11th, 2002 03:29 PM

Re: newest beta patch?
 
Quote:

5. Added - "x10000" and "x100000" to the Select Package window for resources
<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

7. Fixed - Organic Armor was pre-regenerating itself before damage occurred
in combat.
<font size="2" face="Verdana, Helvetica, sans-serif">Argh !! So long for the formely best armor of the game...

Grandpa Kim October 11th, 2002 03:40 PM

Re: newest beta patch?
 
What an excellent little patch set! I think every single one of these flaws has been bugging me at least subconciously. Great work! http://forum.shrapnelgames.com/images/icons/icon7.gif

Mylon October 11th, 2002 04:25 PM

Re: newest beta patch?
 
I really appreciate the bug fixes and all, but I'm wondering if we'll see any new features before SE V. Technically things like the production queue and upgrade system aren't bugs, but they could use some improvement.

Stone Mill October 11th, 2002 04:30 PM

Re: newest beta patch?
 
Quote:

Argh !! So long for the formely best armor of the game...
<font size="2" face="Verdana, Helvetica, sans-serif">Wow. That is a massive change. Seems like this would take a redesign of Organic Armor to have this take effect. Is there any more specific details about the way it works compared to the way it will work when fixed?

dogscoff October 11th, 2002 04:37 PM

Re: newest beta patch?
 
Quote:

I really appreciate the bug fixes and all, but I'm wondering if we'll see any new features before SE V. Technically things like the production queue and upgrade system aren't bugs, but they could use some improvement.
<font size="2" face="Verdana, Helvetica, sans-serif">These are great bug fixes, some of them have been hanging around since the very first incarnation of SE4.

However, the emphasis on bug fixes and lack of new features (and potential introduction of new bugs) implies to me that MM is wrapping up SE4 in favour of work on the 3D combat thing and SE5.

I could be wrong about this, but that's how it looks to me.

http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

Still, 3D combat thing and SE5

http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif

Rollo October 11th, 2002 04:58 PM

Re: newest beta patch?
 
Quote:

Originally posted by Nodachi:
3. Fixed - "Crew ConVersion" damage type will fail against a ship with
a Master Computer (regardless if that component is damaged or
not).


Damn! So much for the Computer Virus and AS combo. http://forum.shrapnelgames.com/images/icons/shock.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, I think that is not a good change.


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