![]() |
Sheild Regen V?
Are there any advantages to sheild regen V over IV? It seems to be an extra 10 kt in size for only an extra 5 pts in regeneration so in the space of 2 v's i could fit 3 iv's and generate 60 pts as opposed to 50.
|
Re: Sheild Regen V?
Shield Regenerators aren't very useful to begin with, esp. in larger fleet battles.
|
Re: Sheild Regen V?
Shiled regenerators are only helpful to Battleship and above, and on ship to ship skirmishes. Fleet actions whoever, 50-200 regeneration points do little good against 1500 damage. http://forum.shrapnelgames.com/images/icons/icon9.gif
|
Re: Sheild Regen V?
Suicide Junkie worked it out- if you can expect your ship to survive for 7 combat turns or longer, adding shield regenerators is better than adding more shields. (just use IVs!)
Then again, if you're surviving being shot at for THAT long, you're probably going to win anyway.. Phoenix-D |
Re: Sheild Regen V?
Exactly. If they regenerated, say, half as many shields as a shield generator made (per kiloton), then they would be useful.
|
Re: Sheild Regen V?
So the consensus is don't use them unless you're looking at small scale battles. And, if you do use them, use IV's because V's are useless (does this sound like a thing that needs fixing?)
|
Re: Sheild Regen V?
It definitely needs fixing.
Actually, using 1 on large ships can be useful if your enemies use boarding parties a lot, because it makes it more difficult for the boarders to get on board the ship. [ October 13, 2002, 19:45: Message edited by: Imperator Fyron ] |
Re: Sheild Regen V?
Quote:
|
Re: Sheild Regen V?
Quote:
|
Re: Sheild Regen V?
Well this whole thread was in regards to a stock se4 game where i noticed that discrepency.
|
All times are GMT -4. The time now is 12:04 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.