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Fighter supply trick
In turn based movement it is possible to release a specific amount of fighters into the orbit, mmh, I would like to do this in simultaneous also *sigh*.
How about a 1000 times supply ? Sent 1000 fighters into the orbit, recover 999 in the same turn, now your single fighter has enough supply for years! |
Re: Fighter supply trick
The use of this is?
Now since it doesn't work with drones (cause you can't recover) i don't see any great usefulness. Also, are you sure that really is right, sometimes it lies and doesn't actually work eventhough the display says so. |
Re: Fighter supply trick
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Re: Fighter supply trick
The trick is just to recover, not to launch even one fighter within the same step:
-launch 10 fighters, 500 out of 500 supplies displayed -recover 5 fighters, 500 out of 250 supplies displayed And yes, I have moved them away to the next wormhole, results are approx. 450/250. Since the weapons need supplies now, the (ab)use of it is obvious, though they do not share supplies with other ships anymore. |
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Re: Fighter supply trick
Just a a side note, when a fighter is launched from a carrier, does it take it's supplies from the carrier's store? When it docks with a carrier, do it's supplies get added back to the carrier's?
If that's the case you could build a "resupply fighter". You could warp into a system, launch a stack of these and send them to a resupply depot, then have them rendezvous with the carrier on the exit warp point. |
Re: Fighter supply trick
That would be realistic and the calculations should not be too complex to be solved. I have not tested this yet, but I do not expect this calculation is done.
The fighters do not share supplies with fleets in 1.78 anymore. When fighters get launched, they are fully loaded from a mysterious supply source and the removal of supply sharing has obviously been implemented to avoid the abuse of this supply source. [ October 15, 2002, 09:28: Message edited by: PsychoTechFreak ] |
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