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-   -   Fighter supply trick (http://forum.shrapnelgames.com/showthread.php?t=7605)

PsychoTechFreak October 13th, 2002 07:59 PM

Fighter supply trick
 
In turn based movement it is possible to release a specific amount of fighters into the orbit, mmh, I would like to do this in simultaneous also *sigh*.

How about a 1000 times supply ? Sent 1000 fighters into the orbit, recover 999 in the same turn, now your single fighter has enough supply for years!

Skulky October 13th, 2002 08:33 PM

Re: Fighter supply trick
 
The use of this is?

Now since it doesn't work with drones (cause you can't recover) i don't see any great usefulness. Also, are you sure that really is right, sometimes it lies and doesn't actually work eventhough the display says so.

capnq October 13th, 2002 11:51 PM

Re: Fighter supply trick
 
Quote:

Sent 1000 fighters into the orbit, recover 999 in the same turn, now your single fighter has enough supply for years!
<font size="2" face="Verdana, Helvetica, sans-serif">No, it doesn't. It has as much supplies as it will hold; the supplies for the rest of the fighters go with them.

PsychoTechFreak October 14th, 2002 09:16 AM

Re: Fighter supply trick
 
The trick is just to recover, not to launch even one fighter within the same step:

-launch 10 fighters, 500 out of 500 supplies displayed
-recover 5 fighters, 500 out of 250 supplies displayed

And yes, I have moved them away to the next wormhole, results are approx. 450/250. Since the weapons need supplies now, the (ab)use of it is obvious, though they do not share supplies with other ships anymore.

oleg October 14th, 2002 04:00 PM

Re: Fighter supply trick
 
Quote:

Originally posted by PsychoTechFreak:
The trick is just to recover, not to launch even one fighter within the same step:

-launch 10 fighters, 500 out of 500 supplies displayed
-recover 5 fighters, 500 out of 250 supplies displayed

And yes, I have moved them away to the next wormhole, results are approx. 450/250. Since the weapons need supplies now, the (ab)use of it is obvious, though they do not share supplies with other ships anymore.

<font size="2" face="Verdana, Helvetica, sans-serif">The fact that fighters can store and use more supplies than its nominal capacity is obviously a bug and should be reported to MM.

dogscoff October 14th, 2002 05:03 PM

Re: Fighter supply trick
 
Just a a side note, when a fighter is launched from a carrier, does it take it's supplies from the carrier's store? When it docks with a carrier, do it's supplies get added back to the carrier's?

If that's the case you could build a "resupply fighter". You could warp into a system, launch a stack of these and send them to a resupply depot, then have them rendezvous with the carrier on the exit warp point.

PsychoTechFreak October 15th, 2002 10:22 AM

Re: Fighter supply trick
 
That would be realistic and the calculations should not be too complex to be solved. I have not tested this yet, but I do not expect this calculation is done.
The fighters do not share supplies with fleets in 1.78 anymore. When fighters get launched, they are fully loaded from a mysterious supply source and the removal of supply sharing has obviously been implemented to avoid the abuse of this supply source.

[ October 15, 2002, 09:28: Message edited by: PsychoTechFreak ]


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