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-   -   Warp weapons (http://forum.shrapnelgames.com/showthread.php?t=7620)

rockman October 15th, 2002 12:47 AM

Warp weapons
 
I am still fairly new to SEIV. I have added the TDM-Modpak and now find myself struggling with the AI opponents!I have developed some warp weapons but am usure how to use them:

Tectonic Bomb - seems to take ages to build this component, is it worthwhile?

The warp opener weapon (can't remember the name), it says it has a range of 100 light years - how far is that on the map and how to you use it?

Any other advice about the warp weapons would be greatly appreciated!

Thanks

Suicide Junkie October 15th, 2002 12:59 AM

Re: Warp weapons
 
The Wormhole Beam will randomly teleport the ship it hits anywhere on the combat map.

It works best to break up enemy formations, so your fleet can take on the enemies one at a time.

The tectonic bomb allows you to totally destroy a planet, leaving only uncolonizable asteroids behind.
If you use a tectonic bomb in combination with a matter gravity sphere (planet creator) you can destroy and rebuild planets until they turn up as a breathable atmosphere.

As for Warppoint openers, 100 LY is 10 squares on the galaxy map.
If you right click on the galaxy map, you should be able to turn on distance view, and it will give you the distance of every other system from your currently selected system.

rockman October 15th, 2002 02:16 AM

Re: Warp weapons
 
Thanks for that advice - most appreciated. I never knew about the right-click distance thing so good tip!

Fyron October 15th, 2002 07:03 AM

Re: Warp weapons
 
Quote:

If you right click on the galaxy map, you should be able to turn on distance view, and it will give you the distance of every other system from your currently selected system.
<font size="2" face="Verdana, Helvetica, sans-serif">Umm... no it doesn't. The only way to see the distance between systems is to build a ship with a WP opener, and then telling it to open a warp point. That screen shows the distances between systems. There are no other screens that show the distances (save using the pythagorean theorem on the galaxy map, which is a pain).

Skulky October 15th, 2002 07:37 AM

Re: Warp weapons
 
If the AI is really kickign your butt wouldnt' you want to be getting better combat tech? and i think the Category you're speaking of is really called Stellar Manipulation, Warp Weapons are something totally different, and forget tectonic bombs, its all about sun destroyers.

Suicide Junkie October 15th, 2002 04:34 PM

Re: Warp weapons
 
Thanks, Val. I haven't used WP tech in so long, I'd forgotten exactly where it was http://forum.shrapnelgames.com/images/icons/icon7.gif

TerranC October 15th, 2002 04:37 PM

Re: Warp weapons
 
SJ, are you sure that you're awake?

rockman October 15th, 2002 10:42 PM

Re: Warp weapons
 
Thanks for the useful advice SJ - I was convinced!

Fyron October 15th, 2002 10:53 PM

Re: Warp weapons
 
Quote:

Originally posted by Suicide Junkie:
Thanks, Val. I haven't used WP tech in so long, I'd forgotten exactly where it was http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I'm not Val. http://forum.shrapnelgames.com/images/icons/icon10.gif

Suicide Junkie October 16th, 2002 04:46 PM

Re: Warp weapons
 
Ok, I think I'll quit while I'm behind, and get some sleep now...


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