.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Possible Ringworld Bug? (http://forum.shrapnelgames.com/showthread.php?t=7657)

Dante October 20th, 2002 12:13 PM

Possible Ringworld Bug?
 
I admit, I feel like an idiot right now, but I can't seem to build a ringworld anymore.

I picked an empty solar system (except for some asteroid fields), built the bases containing the required cabling and plating (according to the generator, 5 of each type should suffice), built the generator in a separate base and issued the command to create a ringworld.

Nothing happened. "Required Materials are not present".

I built more cable and plating. Right now, there are 20! bases of each type there, totalling in 41 bases. I still get the "Required Materials are not present" error. Each bases consists of a Master Computer and the component. Nothing more.

How many more do you need? Or did the game require the bases to be in one fleet, which is no longer possible?

Please help me.

-Dante

Fyron October 20th, 2002 12:24 PM

Re: Possible Ringworld Bug?
 
You have to build them in the same sector as a star.

Dante October 20th, 2002 12:27 PM

Re: Possible Ringworld Bug?
 
Mea Culpa...just forget what I said, I found the error.

And now, after making a complete idiot of myself, I feel inclined to jump out of an airlock.

Man, I feel dumb.

[ October 20, 2002, 11:45: Message edited by: Dante ]

TerranC October 20th, 2002 10:58 PM

Re: Possible Ringworld Bug?
 
Quote:

Originally posted by Arkcon:
It's probably not really worth MM's time, but the error message should say "Must build on star" when it failed. Not like you can do anything once it happens, but still.

Same goes for the self destruct device. It says it overloads the engines to destroy a ship. So a newbie knocks out the engines and tries to board. Ship go boom. Newbie sad. http://forum.shrapnelgames.com/images/icons/icon9.gif

<font size="2" face="Verdana, Helvetica, sans-serif">And engineers forget to mention that there are extra packs of Antimatter to the enemy why? Can anybody figure this one out? http://forum.shrapnelgames.com/images/icons/tongue.gif

Arkcon October 21st, 2002 12:08 AM

Re: Possible Ringworld Bug?
 
Quote:

Originally posted by TerranC:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Arkcon:
It's probably not really worth MM's time, but the error message should say "Must build on star" when it failed. Not like you can do anything once it happens, but still.

Same goes for the self destruct device. It says it overloads the engines to destroy a ship. So a newbie knocks out the engines and tries to board. Ship go boom. Newbie sad. http://forum.shrapnelgames.com/images/icons/icon9.gif

<font size="2" face="Verdana, Helvetica, sans-serif">And engineers forget to mention that there are extra packs of Antimatter to the enemy why? Can anybody figure this one out? http://forum.shrapnelgames.com/images/icons/tongue.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Oh ... LOL ... I never thought MM put things in as a joke, but you're right, that is a pretty cruel trick. Hee Hee. Good one Aaron!

Arkcon October 21st, 2002 01:52 AM

Re: Possible Ringworld Bug?
 
It's probably not really worth MM's time, but the error message should say "Must build on star" when it failed. Not like you can do anything once it happens, but still.

Same goes for the self destruct device. It says it overloads the engines to destroy a ship. So a newbie knocks out the engines and tries to board. Ship go boom. Newbie sad. http://forum.shrapnelgames.com/images/icons/icon9.gif


All times are GMT -4. The time now is 07:40 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.