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-   -   To Suicide Junkie (http://forum.shrapnelgames.com/showthread.php?t=7663)

ArchAngel7 October 22nd, 2002 12:11 AM

To Suicide Junkie
 
I'm playing the P&N mod 3.1b and I've noticed that NONE of the other races colonize- not a single one. I'm wondering how to approach this mod now because it basically became a walk through for me. I absolutely love the tech. in this mod!. But should all the other races be choosing pirates or nomads? Shouldn't some be colonizing? Or should I be approaching the mod as a pirate or nomad in order to play as it was designed. Can I go to the traits file and delete the pirates/nomads trait option? Would that make the races into colonies while still allowing me to play with your awesome tech. I need your help here!

Suicide Junkie October 22nd, 2002 12:22 AM

Re: To Suicide Junkie
 
All of the AIs should be purchasing the Normal Trait.

You do have to set the game up for at least 2000 points, though, or the AIs don't have a chance to choose traits.

If you have added new races, such as TDM, you will also need to use the AI Patcher.

P&N is designed to be playable with the human as a Normal race. It will be a bit easier than standard SE4 or TDM, though.
The Pirate and Nomad traits are there for a much harder and very different type of game.

ArchAngel7 October 22nd, 2002 12:28 AM

Re: To Suicide Junkie
 
I gave all of the races maximum on everything. But even by turn 50 not a single race had colonized another planet. I simply took my ships and glassed all their planets. It seemed to me that it was easier than the normal game. In the regular game the other races were colonizing and building fleets. That's another thing I noticed was the absence of fleets. If all the races are suppose to choose normal where do the pirates and nomads come into play?

Suicide Junkie October 22nd, 2002 12:33 AM

Re: To Suicide Junkie
 
All the AIs should be picking the Normal trait...
If you right-click on one of them, and check out which traits they have purchased, what does it say?

The Pirate and Nomad traits are there for the human player to choose, and result in a totally different game. It basically turns into an up-close-and-personal game of survival at any cost.

When you are playing as a Pirate or Nomad against properly working normal AIs, you can and should use any cheap tricks you can come up with. Tactical combat is a must, and capturing ships for tech is very important.

[ October 21, 2002, 23:44: Message edited by: Suicide Junkie ]

ArchAngel7 October 22nd, 2002 12:42 AM

Re: To Suicide Junkie
 
I clicked on about a half dozen and they were all normal traits. How do you account though, for the fact that not a single one is colonizing. This is about turn 56.

Suicide Junkie October 22nd, 2002 12:45 AM

Re: To Suicide Junkie
 
Hrm...
The colony ships don't have a 3life-support requirement, do they?

ArchAngel7 October 22nd, 2002 12:48 AM

Re: To Suicide Junkie
 
Yes they do.

Suicide Junkie October 22nd, 2002 12:52 AM

Re: To Suicide Junkie
 
That would be why they're not building colony ships then...
I didn't think that little test tweak had gone beyond my test game with Fyron.

ArchAngel7 October 22nd, 2002 12:55 AM

Re: To Suicide Junkie
 
What do I need to change in the data/ship file? Make it 1 life support?

Suicide Junkie October 22nd, 2002 01:02 AM

Re: To Suicide Junkie
 
That should do it.

I'm on dialup right now, so I'll have the official link corrected by tomorrow.


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