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Analysis of boarding parties.
I have done some analysis and come up with the following definitive results regarding boarding:
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Hope this helps. Geoschmo [ October 28, 2002, 16:47: Message edited by: geoschmo ] |
Re: Analysis of boarding parties.
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Re: Analysis of boarding parties.
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Geoschmo |
Re: Analysis of boarding parties.
I just checked again, and you're right, it's not there. But I could have sworn it was...
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Re: Analysis of boarding parties.
Crew quarters give 4 boarding defense points. It has been that way since SE3 or earlier.
Ties go to the defender. Boarding attack/defense points are multiplied by four to get the default decription of the number of turrets/troopers. The defense strength of Crew quarters can be increased or decreased by adding a "boarding defense" ability to the component. Proof: A) One (1) cruiser with 1 modded boarding party providing 21 attack points. B) One (1) cruiser with 4 Level 1 Boarding parties (5 points each, total = 20 attack points) C) One (1) cruiser with 5 crew quarters. Cruiser B attempts to board cruiser C. It fails. Cruiser A attempts to board cruiser C. It succeeds. Thus, cruiser C has less than or equal to 21 defense points. It also has equal to or greater than 20 defense points. (Since ties give unknown results) Thus, Cruiser C has either 20 or 21 defense points. Since 21 does not divide evenly into 5 (five crew quarters), Cruiser C must have 20 defense points. Since 20 vs 20 failed to capture, ties must go to the defender. (sorry Geo) [ October 28, 2002, 03:33: Message edited by: Suicide Junkie ] |
Re: Analysis of boarding parties.
My analysis:
Boarding ships are fun. http://forum.shrapnelgames.com/images/icons/icon10.gif Just load a few BP Vs on board, and you're ready to go. Ships either get captured, or self-destructed. Either way, the enemy lost more than you did. |
Re: Analysis of boarding parties.
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However, since I am trying to write this from the perspective of a user and not a modder, rather than force calculations on them I will simply say the crew quarters offers a defense factor of 16. Does that make sense to you? Geoschmo [ October 28, 2002, 13:47: Message edited by: geoschmo ] |
Re: Analysis of boarding parties.
I altered the "boarding parties" entry (without knowing about this thread) and said that the crew quarters are destroyed in boarded ships.
Then someone (Geo?) changed it to this: Quote:
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Re: Analysis of boarding parties.
I changed it. I have never seen that, and in all my tests the crew quarters are not damaged.
Perhpas you are playing with the P&N mod or some other mod in which crew quarters are given security station ability, and you have a weapon that damages these? For that matter, maybe a weapon that targets security stations in the stock game will damage crew quarters. I don't know for sure. But the boarding parties themselves will not. Geoschmo [ October 28, 2002, 14:35: Message edited by: geoschmo ] |
Re: Analysis of boarding parties.
Well, aside from losing all of its shields, boarding parties and security stations, and any collateral damage caused while forcefully dropping the shields, no.
In P&N v3.1, Psychic crew quarters will be damaged during a capture attempt since they have the boarding defense ability added on top of their normal built-in defense. [ October 28, 2002, 15:23: Message edited by: Suicide Junkie ] |
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