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-   -   PBW - Two new PARANOIA games (http://forum.shrapnelgames.com/showthread.php?t=7716)

Bman October 28th, 2002 06:26 PM

PBW - Two new PARANOIA games
 
Hi all,

The first paranoia game is proceding quite well and empires have risen and fallen as the galaxy has come together to stop the threats as they appear. It is time to start a new game of paranoia. The players have said it has been a very fun game so far with alot of political maneuvers and lies and half-truths thrown around the forum-board as the game has developed.

I have created two games with slightly different rules.

PARANOIA - THE REVENGE
This game is almost the same as the first one with some minor changes to improve the game. Each player is given a secret target empire. The goal of the game is to kill your target and the game ends as soon as someone dies. This game is great for newbies as well as pro's as the newbies can expect some help from their neighbors as long as they let people know they need it.

THE HUNT
This is a variation on the paranoia game where the game does not end after you kill your first target. Instead you are given a new target. The game only ends after you have recieved yourself as a target, which should occur after X of your targets have died (X depending on the number of players). This gives you a little leeway if you want to kill your neighbor and absorb his empire into yours without ending the game. I expect this game to be a bit more cutthroat than the Paranoia game.

I hope to see some of you join.

tbontob October 28th, 2002 10:27 PM

Re: PBW - Two new PARANOIA games
 
I can see why it is called paranoia! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Skulky October 29th, 2002 07:21 AM

Re: PBW - Two new PARANOIA games
 
My only gripe was not knowing my target when i started as a replacement, however, i'm involved in like 7 or 8 games now and am out of control. So the hunt is looking good in like 3 mons

dumbluck October 29th, 2002 01:26 PM

Re: PBW - Two new PARANOIA games
 
Quote:

Originally posted by Bman:
THE HUNT
This is a variation on the paranoia game where the game does not end after you kill your first target. Instead you are given a new target. The game only ends after you have recieved yourself as a target, which should occur after X of your targets have died (X depending on the number of players). This gives you a little leeway if you want to kill your neighbor and absorb his empire into yours without ending the game. I expect this game to be a bit more cutthroat than the Paranoia game.
<font size="2" face="Verdana, Helvetica, sans-serif">Can you say T.A.G.? http://forum.shrapnelgames.com/images/icons/tongue.gif

Bman October 29th, 2002 01:26 PM

Re: PBW - Two new PARANOIA games
 
Quote:

Originally posted by Skulky:
My only gripe was not knowing my target when i started as a replacement, however, i'm involved in like 7 or 8 games now and am out of control. So the hunt is looking good in like 3 mons
<font size="2" face="Verdana, Helvetica, sans-serif">Do you still not know your target? I have all the target info and thought I had passed it out to the replacement players as they came. If I have not given it to you, then let me know...

Bman October 29th, 2002 03:50 PM

Re: PBW - Two new PARANOIA games
 
Quote:

Originally posted by geoschmo:
Bman, I am trying to figure out the hunt thing. How is it different than a typical Last man standing game in which the objective is to knock out everybody else? You are given a specific target I guess, but you stated it was ok to knock out a neighbor early if you wish. I am confused.

Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">The key is that the game will end before the Last man standing. I have not decided on X, but am leaning towards 3. That means the game will end when someone has worked through 3 of their targets. With 10 players, that could be when 7 players are left, or it could indeed come down to Last man standing.

So when you have a big fleet passing by your good ally's undefended homeworld, you have to ask yourself, "Do I backstab him and take his homeworld, thus forcing him to surrender his empire to me and make me stronger? If I do, then I have just brought someone else that much closer to winning the game yet I am no closer to winning, but I am stronger now and better able to kill my targets."

The tricky bit is you do not know which player you will be helping until it is too late. And you do not know who that player's next target is. Perhaps he happens to have a large fleet near his next target's homeworld already? Perhaps his new target is a close ally of his? Perhaps you are his next target? The possibility is good that he could go close the deal before you could do anything to stop him even with your new wealth.

Now it occurs to me that you could go on a rampage and just start killing everyone. The odds are that with 10 players, after 3 kills, you have helped 3 different players once each. After 3 more kills, there are only 4 players left including you. Someone at this point is probably only 1 away from winning.

I will try to map out the target progressions such that an indescriminate rampage against everyone you meet will probably result in you losing.

By only having to take the homeworld and the rest of the empire surrenders to you, I am trying to provide a strong incentive to take random targets of opportunity. The X targets to win limit I am trying to setup to be a counterbalance to keep you from just waging war indiscriminately. Of course, if you are very attentive to the happenings in the galaxy, you could discern who is targetting who, and then be selective in who you kill off as a target of opportunity. It will be possible to kill everyone else in the game regardless of whether they are your target or not, you just have to do it in the right order, kinda like a puzzle.

The fact that your target will change over time will be a nice incentive to break old alliances via the tried-and-true backstab and to also forge new alliances.

Skulky October 30th, 2002 01:57 AM

Re: PBW - Two new PARANOIA games
 
I joined as a replacement during turn 40, however i wasn't able to find my target out. Its all good now, cause im not in the game anymore.

geoschmo October 30th, 2002 02:12 AM

Re: PBW - Two new PARANOIA games
 
Bman, I am trying to figure out the hunt thing. How is it different than a typical Last man standing game in which the objective is to knock out everybody else? You are given a specific target I guess, but you stated it was ok to knock out a neighbor early if you wish. I am confused.

Geoschmo

Askan Nightbringer October 30th, 2002 09:17 AM

Re: PBW - Two new PARANOIA games
 
Just like to point out that the Paranoi game is the best one ever. Dynamic alliaces makes such a difference to play. Very refreshing.

Askan

Bman November 4th, 2002 08:34 PM

Re: PBW - Two new PARANOIA games
 
The spots are filling up quick! You better hurry http://forum.shrapnelgames.com/images/icons/icon10.gif


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