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What to do with Nebulae Systems
Hello all,
I am a newbie to SEIV- Gold and was wondering what to do with nebulae systems? Can you use the nebulae gun to destroy them, create a star and somehow form planets? or what? Any help would be great thank you. [ November 02, 2002, 23:07: Message edited by: Brando7778 ] |
Re: What to do with Nebulae Systems
Under the Stellar Manipulation tech area, there are devices that can destroy nebulae. I think they require higher levels of it, like 5 or 6 or so. If you use one on a Nebula or system-wide Storm, it destroys it, and changes the system type from Storm to Normal. You can then create a Star in the Normal system, and build a Ring or Sheperworld out of the star. But, you cannot create any planets in the system.
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Re: What to do with Nebulae Systems
The component used to destroy a nebula is called a Nebulae Graviton Emitter and it requires Stellar Manipulation 6.
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Re: What to do with Nebulae Systems
Thank you for your help, one more question tho--
How do you create a Ring or Sheperworld from the star after you destroy the nebulae? |
Re: What to do with Nebulae Systems
You need to move ships with Space Yard components on them in the same sector (square) as the star. Then, you need to build a bunch of Starbases. Each Starbase must have 1 of a certain component on them. To build a Ringoworld, you need the following number of components:
1 Ring World Placement Generator 5 Planetary Gravity Plating 5 Hyper - Density Cables Since all of these components are 2000 kT, you will need to put them all on different Starbases. For a Sphereworld, you need: 1 Shpereworld Placement Generator 10 Planetary Gravity Plating 10 Hyper - Density Cables It is more effecient to build 11 (or 21 for a SW) Base Spaceyards in the sector with the star, so that you can have them all coordinated to build the necessary Starbases and have them done on the same turn. The components cost a huge amount of resources, and don't do anything by themselves, so having the Plating and Cables sitting around waiting for the Generator (which costs a lot more) to be built wastes a lot of resources in maintenance. Once the necessary components are available, select the Starbase with the Generator on it and then hit the Stellar Manipulation button (b hotkey) and build the RW or SW. If you built the BSYs, then you now have a massive planet with 11 or 21 BSYs over it to start building defenses already. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: What to do with Nebulae Systems
This is awesome, thank you Imperator Fyron, much appreciated. :-)
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Re: What to do with Nebulae Systems
You can also just put the queues on hold right before it woud normally complete, the flyign space yards are nice because you don't have to leave them there for the rest of their lives.
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Re: What to do with Nebulae Systems
Quote:
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Re: What to do with Nebulae Systems
"With the BSYs, you can build a ton of Weapons Platforms right away to protect the new RW/SW colony."
You can do that with ships too- and they don't have to be built on-site. The only difference is the bases get 50% maintance reduction and the ships can be moved away when you're done. |
Re: What to do with Nebulae Systems
I didn't say you couldn't do it with ships. But with a RW or SW, you might want to make it a major construction center, so you can get a kick start on the BSYs you'll want there. http://forum.shrapnelgames.com/images/icons/icon12.gif
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