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-   -   ATTN: All players in P&N on PBW (http://forum.shrapnelgames.com/showthread.php?t=7752)

dumbluck November 3rd, 2002 08:35 AM

ATTN: All players in P&N on PBW
 
There are several votes pending on the game forum. Please let me know how you want the game run!

edit: That didn't take very long, did it Geo? http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ November 03, 2002, 06:36: Message edited by: dumbluck ]

dumbluck November 4th, 2002 02:43 AM

Re: ATTN: All players in P&N on PBW
 
Ed Kolis: Check your PMs.

dumbluck November 4th, 2002 11:49 AM

Re: ATTN: All players in P&N on PBW
 
Don't forget to vote! oh, and Check your PMs, Ed.

Ed Kolis November 4th, 2002 11:23 PM

Re: ATTN: All players in P&N on PBW
 
Yeah, I did get the file... has the turn been rolled back or something? (Still says Ready for turn under my name... do I need to undo the turn after the one we're replaying in order to reupload the one we're replaying?)

I hope the Y'dath not surrendering will not affect my plr file getting processed... I could always redo the turn but I really don't want to go back, it would get too confusing... especially with some dealings I've been having with the Syndicate...

Suicide Junkie November 5th, 2002 01:54 AM

Re: ATTN: All players in P&N on PBW
 
Just do what I'm doing: ask geo for your old turn file, and resubmit it.

geoschmo November 5th, 2002 02:16 AM

Re: ATTN: All players in P&N on PBW
 
If the previous turn is being reprocessed, I do not suggest resubmitting a .plr file generated with the previous Version of the turn. It's likely not to work. It might, but the chances are it won't, and then you'll either have the AI do your turn for you, or Dumbluck will have to go through this all over again.

Geoschmo

Suicide Junkie November 5th, 2002 02:34 AM

Re: ATTN: All players in P&N on PBW
 
He's undoing the turn...

EG:
1) We were playing, and downloaded the game turn #109...
2) We played out that turn, using what we see of turn #109.
3) Turn #109 is processed into #110.
4) Objections are raised, and Turn #109 is uploaded as the new turn.
5) We play out the turn, using what we see of turn #109.
In all likelihood, given the same situation, we will give the same orders, and submit an identical .PLR file.

So instead of giving all the orders manually, we just upload our old orders again.

geoschmo November 5th, 2002 02:40 AM

Re: ATTN: All players in P&N on PBW
 
That is all well and good. But I had another game with exactly the same circumstances a couple weeks ago and everybody that tried to upload the old .plr file again had the AI play for them. If you want to risk it I suggest the game owner turn auto turns off and when all the turns are in process the turn offline. That way if SE4 rejects any player files you will know immedietly.

Geoschmo

dumbluck November 5th, 2002 12:34 PM

Re: ATTN: All players in P&N on PBW
 
It worked for us the Last time, but I often choose to err on the side of caution. This will be one of those times. If the game kicks an error at me, tho, how will I know? An error message, I assume? And if it tells me which .plr file is invalid, I can just have that player replay the turn...

Geo, are you going to need to make a new Version of the No AI mod for this game???? http://forum.shrapnelgames.com/image...s/confused.gif

[ November 05, 2002, 10:34: Message edited by: dumbluck ]

Ed Kolis November 6th, 2002 02:23 AM

Re: ATTN: All players in P&N on PBW
 
So are you going to run it offline to test for errors or should I reissue all the commands?


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