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-   -   New Version of the modlauncher (http://forum.shrapnelgames.com/showthread.php?t=7754)

Matryx November 4th, 2002 12:19 AM

New Version of the modlauncher
 
New Version of the modlauncher has been uploaded.

New features:
1. Auto refreshing mod and savegame lists (Requested by Geoschmo approx 1 year ago today )
2. Should work across multiple monitors.
3. If no entry is in the password box the launcher will automatically fill in the required details to launch the game for SE4 (i.e. a single space password)
4. If no user-number is entered in the usernumber box the the launcher will automatically assume you are player 1.
5. User number box has been changed to be a non-fixed character numbers. you can now just type away in this box so be careful that you only enter numbers.

As usual, those who want may put it in their mod compilations (TDM etc)
Those that want the sourcecode you'll have to contact me again as I don't have your details.

Any bugs / requests / sugegestions to be sent to me at SE4@Matryx.org.uk

Enjoy.

Matryx November 4th, 2002 12:20 AM

Re: New Version of the modlauncher
 
Oh, this also includes a much nicer documentation so hopefully we wont get the same questions over and over again http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron November 4th, 2002 12:48 AM

Re: New Version of the modlauncher
 
Finally! Takes a year to get a new Version. http://forum.shrapnelgames.com/images/icons/icon12.gif j/k

Nice work!

Actually, could you add something that reads the Version of SE4 for the "None" mod selection in the Version field? It would make it easier when dealing with multiple instances of the launcher for different Versions of SE4. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ November 03, 2002, 22:51: Message edited by: Imperator Fyron ]

Matryx November 4th, 2002 01:44 AM

Re: New Version of the modlauncher
 
You can expect that in next years mod-launcher http://forum.shrapnelgames.com/images/icons/icon12.gif

Nah, I've decided to do it now. http://forum.shrapnelgames.com/images/icons/icon10.gif

Minor change in this Version is that it now shows the Version of SE4 rather than N/A

Provided the format of the History.txt doesn't change (i.e. 3 lines then "Version x.xx")
this will work just fine

Fyron November 4th, 2002 02:14 AM

Re: New Version of the modlauncher
 
Cool. Even better. http://forum.shrapnelgames.com/images/icons/icon12.gif Thanks!

TerranC November 4th, 2002 03:44 AM

Re: New Version of the modlauncher
 
Matryx, or anybody else when you use the modpicker: does the modpicker seem to flicker, or distort?

Cause it is with mine and I'd like to know if this is just my problem.

Fyron November 4th, 2002 04:06 AM

Re: New Version of the modlauncher
 
That is from the auto-refreshing of savegames and mods in the list.

geoschmo November 4th, 2002 04:12 AM

Re: New Version of the modlauncher
 
Sweet! I especially like the stock Version n umber display. Thank you. And if he ever does put the number in a different place we can always edit the history file to make it work. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ November 04, 2002, 02:13: Message edited by: geoschmo ]

Captain Kwok November 4th, 2002 05:36 AM

Re: New Version of the modlauncher
 
I've got to start using this program more! I don't why I keep editing the path.txt file as often as I do. Stupidity mostly.

geoschmo November 4th, 2002 05:41 AM

Re: New Version of the modlauncher
 
Quote:

Originally posted by Captain Kwok:
I've got to start using this program more! I don't why I keep editing the path.txt file as often as I do. Stupidity mostly.
<font size="2" face="Verdana, Helvetica, sans-serif">What's a path.txt file? http://forum.shrapnelgames.com/images/icons/icon12.gif


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