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-   -   Effect of defensive bonuses on mines? (http://forum.shrapnelgames.com/showthread.php?t=7757)

tbontob November 4th, 2002 03:06 AM

Effect of defensive bonuses on mines?
 
Mines kill ships! http://forum.shrapnelgames.com/images/icons/icon7.gif

Do defensive bonuses affect the ability of mines to damage ships?

If so, how do the following affect mine damage.

1) Small ship size bonus (escort, frigate, destroyer, light cruiser)?
2) ECM?
3) Ship experience?

Phoenix-D November 4th, 2002 03:13 AM

Re: Effect of defensive bonuses on mines?
 
No, bonuses don't help.

Phoenix-D

Taz-in-Space November 5th, 2002 08:12 AM

Re: Effect of defensive bonuses on mines?
 
Sort of related - Would putting Armor or shield skipping ability (Via a Mod) have any effect?

How about putting a component with the long range scanner attribute - would the mine allow you to then see ship components?

Also a self-destruct component - would this work?

tbontob November 5th, 2002 07:59 PM

Re: Effect of defensive bonuses on mines?
 
My impression is that mines always work. Is this true?

Assume it takes 1 mine to kill a ship. It makes no difference if I have one mine or the max of 100 in the sector.

The ship seems to get killed, period. It doesn't have a chance of making it through the sector.

Suicide Junkie November 5th, 2002 10:54 PM

Re: Effect of defensive bonuses on mines?
 
Quote:

Sort of related - Would putting Armor or shield skipping ability (Via a Mod) have any effect?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes. P&N includes null-space warheads, Ion (engines-only), and Tachyon(weapons-only) warheads for mines.

One of the patches fixed it so that once all weapons or engines are gone, the ion and tachyon mines will stop exploding, and wait for the next fleet to enter http://forum.shrapnelgames.com/images/icons/icon7.gif

Mines will always hit unless they are swept by a sweeper, or run out of targets that they can damage.

[ November 05, 2002, 20:55: Message edited by: Suicide Junkie ]

capnq November 6th, 2002 01:44 AM

Re: Effect of defensive bonuses on mines?
 
Quote:

Assume it takes 1 mine to kill a ship. It makes no difference if I have one mine or the max of 100 in the sector.

The ship seems to get killed, period. It doesn't have a chance of making it through the sector.
<font size="2" face="Verdana, Helvetica, sans-serif">Each mine inflicts as much damage as the total of the warheads on it. If the ship can withstand more damage (excluding shield points) than that, it will take more than one mine to kill it.

geoschmo November 6th, 2002 02:49 AM

Re: Effect of defensive bonuses on mines?
 
Quote:

Originally posted by Taz-in-Space:
Sort of related - Would putting Armor or shield skipping ability (Via a Mod) have any effect?

How about putting a component with the long range scanner attribute - would the mine allow you to then see ship components?

Also a self-destruct component - would this work?

<font size="2" face="Verdana, Helvetica, sans-serif">Mines already skip shields. And yes mines can me modded to skip armor. Nasty things that. http://forum.shrapnelgames.com/images/icons/icon7.gif

Don't think the scanner would work, simply because mines don't give you a system view to begin with. Although that would need some testing to know for sure.

Self destruct is not needed for mines. They have a built in self destruct ability. It's hardcoded.

Geoschmo

tbontob November 6th, 2002 03:47 AM

Re: Effect of defensive bonuses on mines?
 
Quote:

Originally posted by capnq:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> Assume it takes 1 mine to kill a ship. It makes no difference if I have one mine or the max of 100 in the sector.

The ship seems to get killed, period. It doesn't have a chance of making it through the sector.

<font size="2" face="Verdana, Helvetica, sans-serif">Each mine inflicts as much damage as the total of the warheads on it. If the ship can withstand more damage (excluding shield points) than that, it will take more than one mine to kill it.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I don't think I phrased my question clearly. http://forum.shrapnelgames.com/images/icons/icon9.gif

Take WWII. A marine ship had a greater chance of surviving its passage through mine-laden waters if there was only one mine and not a hundred. The probability was good that the ship and the sole mine would not come into contact to detonate the mine. With one hundred or more mines, the risk of coming into contact with a mine increases a hundred fold.

In SE4 the sole mine always seems to detonate (in my limited experience).

Edit: My original question was

Quote:

My impression is that mines always work. Is this true?
<font size="2" face="Verdana, Helvetica, sans-serif">Put another way, is there a 100% certainty that the sole mine and the ship will come into contact to detonate the mine?

[ November 06, 2002, 01:54: Message edited by: tbontob ]

AGoetz November 6th, 2002 04:01 AM

Re: Effect of defensive bonuses on mines?
 
From my understanding - yes, if you enter a minefield without enough sweeps you will get hit.

Suicide Junkie November 6th, 2002 05:01 AM

Re: Effect of defensive bonuses on mines?
 
Reworking the mine system is one of the big requested features. Vote for it in the POLL->things we'd really like in Next Patch (Platinum II) thread, and then send an email to:
SE4@malfador.com and ask Aaron personally (and politely of course)


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