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Effect of defensive bonuses on mines?
Mines kill ships! http://forum.shrapnelgames.com/images/icons/icon7.gif
Do defensive bonuses affect the ability of mines to damage ships? If so, how do the following affect mine damage. 1) Small ship size bonus (escort, frigate, destroyer, light cruiser)? 2) ECM? 3) Ship experience? |
Re: Effect of defensive bonuses on mines?
No, bonuses don't help.
Phoenix-D |
Re: Effect of defensive bonuses on mines?
Sort of related - Would putting Armor or shield skipping ability (Via a Mod) have any effect?
How about putting a component with the long range scanner attribute - would the mine allow you to then see ship components? Also a self-destruct component - would this work? |
Re: Effect of defensive bonuses on mines?
My impression is that mines always work. Is this true?
Assume it takes 1 mine to kill a ship. It makes no difference if I have one mine or the max of 100 in the sector. The ship seems to get killed, period. It doesn't have a chance of making it through the sector. |
Re: Effect of defensive bonuses on mines?
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One of the patches fixed it so that once all weapons or engines are gone, the ion and tachyon mines will stop exploding, and wait for the next fleet to enter http://forum.shrapnelgames.com/images/icons/icon7.gif Mines will always hit unless they are swept by a sweeper, or run out of targets that they can damage. [ November 05, 2002, 20:55: Message edited by: Suicide Junkie ] |
Re: Effect of defensive bonuses on mines?
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Re: Effect of defensive bonuses on mines?
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Don't think the scanner would work, simply because mines don't give you a system view to begin with. Although that would need some testing to know for sure. Self destruct is not needed for mines. They have a built in self destruct ability. It's hardcoded. Geoschmo |
Re: Effect of defensive bonuses on mines?
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Take WWII. A marine ship had a greater chance of surviving its passage through mine-laden waters if there was only one mine and not a hundred. The probability was good that the ship and the sole mine would not come into contact to detonate the mine. With one hundred or more mines, the risk of coming into contact with a mine increases a hundred fold. In SE4 the sole mine always seems to detonate (in my limited experience). Edit: My original question was Quote:
[ November 06, 2002, 01:54: Message edited by: tbontob ] |
Re: Effect of defensive bonuses on mines?
From my understanding - yes, if you enter a minefield without enough sweeps you will get hit.
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Re: Effect of defensive bonuses on mines?
Reworking the mine system is one of the big requested features. Vote for it in the POLL->things we'd really like in Next Patch (Platinum II) thread, and then send an email to:
SE4@malfador.com and ask Aaron personally (and politely of course) |
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