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-   -   What To Do With a Dead Star? (http://forum.shrapnelgames.com/showthread.php?t=7759)

Brando7778 November 4th, 2002 07:59 AM

What To Do With a Dead Star?
 
Hello all,

I am a newbie, a 3 day old newbie in fact *grin* and was curious if anyone had any suggestions on what to do with a dead star system.

If I am correct, if I destroy it, I create a black hole? But, can I revive the star?

What would any of you do with a dead star system?

Thanks in advance for your help and ideas

[ November 04, 2002, 06:00: Message edited by: Brando7778 ]

Atrocities November 4th, 2002 08:02 AM

Re: What To Do With a Dead Star?
 
You can not do much with it. Just put a base in the system to keep an eye out for new warp points when the AI achieves stellor manipulation.

You create a space yard ship, usually a baseship, and put a construction yard on it. Then use it to build remote bases.

Welcome to the game. I hope you enjoy it as much as all of us. http://forum.shrapnelgames.com/images/icons/icon7.gif

Taera November 4th, 2002 09:00 AM

Re: What To Do With a Dead Star?
 
Is a dead star is something new in SEIVG or just the plain dead star in SEIV?

Andrés November 4th, 2002 07:51 PM

Re: What To Do With a Dead Star?
 
The Dead Star system is one of the "new systems" that were added with gold.
Like all others except the nebulaes and BH, it's just an empty system with a new picture and no abilitiy or actual stellar body at all.
And like most of them it looks like something made by someone that does't know the game structure and made things that should have been sector types and not entire systems.
The picture resembles how destroyed stars looked in SE3, excpet that this one take half the system.

What to do with it?
Ignore it, lay a couple of sats to keep an eye there, and later bypass it with a new WP.

Note: do not mistake the Dead Star system with the good old destroyed star, that one can be revived and it's probably orbited by the asteroid remainders of its planets, that can also be revived.

[ November 04, 2002, 18:00: Message edited by: Andr&eacutes Lescano ]

Sinapus November 4th, 2002 07:56 PM

Re: What To Do With a Dead Star?
 
In my game, I gave all the new special systems properties dependant on their description. Most of them are considered "nebula" systems by the game, with a few counted as "black holes". So the correct stellar manip component can wipe one away if you feel like it.

geoschmo November 4th, 2002 08:18 PM

Re: What To Do With a Dead Star?
 
You can create a live star in the center sector of the dead star system. You need to build a ship with a star creator component. The odd thing is though that the dead star graphic will still be there, but with a live star at it's center.

To get rid of that graphic in game is a rather expensive process, but it can be done. You have to build a star there first. Then hit that new star with a stellar manipulation ship that will explode it into a nebulae or collapse it into a black hole. This will actually get rid of the dead star graphic. But then to make the system usable again you have to get rid of the nebulae or black hole you created, and make another star in the center.

Not really something someone would do unless they have wiped out all opposition and are just rebuilding the galaxy out of ego. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

mlmbd November 4th, 2002 09:35 PM

Re: What To Do With a Dead Star?
 
Hey, I think (Oh, I now that is objectionable to some of you) http://forum.shrapnelgames.com/images/icons/icon10.gif what you should do, is just ignore it. It may go away!!

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

Gryphin November 4th, 2002 10:01 PM

Re: What To Do With a Dead Star?
 
To get rid of it could you just mod it out?

Pax November 4th, 2002 10:30 PM

Re: What To Do With a Dead Star?
 
Quote:

Originally posted by Atrocities:
You create a space yard ship, usually a baseship, and put a construction yard on it. Then use it to build remote bases.
<font size="2" face="Verdana, Helvetica, sans-serif">Cruiser Hulls work remarkably well, too.

Bridge, LS, Quarters, one Solar Panel, a Spaceyard, fill the remaining space with engines (3 or 5, I forget how many LS/CQ a Cruser needs). You have the minimum needed to (slowly) move that Spaceyard about; the supply storage can be refilled during the (oft-lengthy) construction projects.

Much cheaper, especially in terms of research, than waiting for BAseships. Spaceyard ocmponents ARE only 400kT, after all. http://forum.shrapnelgames.com/images/icons/icon7.gif

TerranC November 5th, 2002 12:08 AM

Re: What To Do With a Dead Star?
 
Quote:

Originally posted by Pax:

Bridge, LS, Quarters, one Solar Panel, a Spaceyard, fill the remaining space with engines (3 or 5, I forget how many LS/CQ a Cruser needs). You have the minimum needed to (slowly) move that Spaceyard about; the supply storage can be refilled during the (oft-lengthy) construction projects.

<font size="2" face="Verdana, Helvetica, sans-serif">Or with 1 Master Computer, 6 Engines, 1 SY, and 1 Quantum reactor. Expensive, but it works best for me.


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