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-   -   Trade question (http://forum.shrapnelgames.com/showthread.php?t=7763)

tbontob November 4th, 2002 10:47 PM

Trade question
 
Under Empires (F9), click on any player, PROPOSE TRADE we have "GIVE COMM CHANNELS" with a selection of the races we have come into contact with.

What are "Comm Channels" and what are they supposed to do? http://forum.shrapnelgames.com/image...s/confused.gif

rdouglass November 4th, 2002 11:04 PM

Re: Trade question
 
It allows you to trade communications abilities. For instance, if I can contact you and another player, but you cannot contact the other player, I can trade you the "Comm Channel" for them (which allows you contact) before actually making contact.

Make sense??

EDIT: That is "physical contact"....

[ November 04, 2002, 21:04: Message edited by: rdouglass ]

tbontob November 5th, 2002 12:30 AM

Re: Trade question
 
Quote:

Originally posted by rdouglass:
It allows you to trade communications abilities. For instance, if I can contact you and another player, but you cannot contact the other player, I can trade you the "Comm Channel" for them (which allows you contact) before actually making contact.

Make sense??

EDIT: That is "physical contact"....

<font size="2" face="Verdana, Helvetica, sans-serif">I...ahem...think so http://forum.shrapnelgames.com/images/icons/shock.gif

Let's see
A = you (in contact with B and C)
B = me
C = other player

I make the decision, I would like to communicate with C.

A (you) facilitate the communication between B (me) and C (the other player).

If the above is true. Is it a one time link or is it permanently established and we (B and C) can communicate in future turns without needing the assistance of you (A)?

Arkcon November 5th, 2002 01:24 AM

Re: Trade question
 
Quote:

Originally posted by tbontob:

If the above is true. Is it a one time link or is it permanently established and we (B and C) can communicate in future turns without needing the assistance of you (A)?

<font size="2" face="Verdana, Helvetica, sans-serif">A permanant communication, just like you actually met them. This just saves you the trouble of crossing systems.

I have been given comm channels by the AI, communicated with the third race, made treaties, gone to war, crippled them with intel, and then forced them to surrender. All without ever entering their space.

Real funny when I suddenly control their planets and ships, the map just fills itself in even before the log window pops up. Heh. Ah, the power of cheese. http://forum.shrapnelgames.com/images/icons/icon10.gif

Suicide Junkie November 5th, 2002 01:48 AM

Re: Trade question
 
Just think of it as trading phone numbers.

If I tell you that Geo's home phone number is 888-1234, and tell Geo that your number is 456-1122, then you two can talk all you want without further involving me.

Perhaps IP addresses would be a better metaphore, since you can then trade files (treaties), and send each other viruses (intel ops).

tbontob November 5th, 2002 02:05 AM

Re: Trade question
 
Gracias! http://forum.shrapnelgames.com/images/icons/icon7.gif

Your comments have cleared up a feature of SE4 that is not documented. http://forum.shrapnelgames.com/images/icons/icon12.gif


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