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-   -   sector - combat sensor interference (http://forum.shrapnelgames.com/showthread.php?t=7779)

Suicide Junkie November 7th, 2002 11:22 PM

Re: sector - combat sensor interference
 
Actually, it just creates an ECM effect for every object in the sector. Ships without combat sensors are affected along with the ships carrying combat sensors.

Unless you're firing seekers, or are ramming vehicles, your accuracy will be reduced while in that sector.

Fyron November 7th, 2002 11:36 PM

Re: sector - combat sensor interference
 
You could also use the opposite sign to give all ships an ECM penalty, making them easier to hit. http://forum.shrapnelgames.com/images/icons/icon12.gif

oleg November 8th, 2002 02:27 AM

sector - combat sensor interference
 
OK, it nullifies attack bonuses from combat scaners. But does it affect attack bonuses from ship experience, race bonuses, system-wide facilities ?
If I assign attack+ to ship hull, will it be discarded ? If yes, do the fighters keep their attack bonuses ? Just few questions..

Fyron November 8th, 2002 09:40 PM

Re: sector - combat sensor interference
 
DL: Yes, it can. It acts just like when it is on any sector object, affecting all ships in the same sector equally.

Quikngruvn November 8th, 2002 10:56 PM

Re: sector - combat sensor interference
 
You can put other 'sector' abilities on components as well. For example, Rollo put into Devnullmod a component that weakens shields of all ships in the sector. (Found it: the Biokinetic Shield Disperser, a psychic/organic crossover tech.)

Quikngruvn

oleg November 9th, 2002 02:27 AM

Re: sector - combat sensor interference
 
Quote:

Originally posted by Imperator Fyron:
You could also use the opposite sign to give all ships an ECM penalty, making them easier to hit. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">interesting idea. I wonder what kind of space anomaly it could be ?

dumbluck November 9th, 2002 02:36 AM

Re: sector - combat sensor interference
 
Can that ability be put on a component/facility?


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