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Re: sector - combat sensor interference
Actually, it just creates an ECM effect for every object in the sector. Ships without combat sensors are affected along with the ships carrying combat sensors.
Unless you're firing seekers, or are ramming vehicles, your accuracy will be reduced while in that sector. |
Re: sector - combat sensor interference
You could also use the opposite sign to give all ships an ECM penalty, making them easier to hit. http://forum.shrapnelgames.com/images/icons/icon12.gif
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sector - combat sensor interference
OK, it nullifies attack bonuses from combat scaners. But does it affect attack bonuses from ship experience, race bonuses, system-wide facilities ?
If I assign attack+ to ship hull, will it be discarded ? If yes, do the fighters keep their attack bonuses ? Just few questions.. |
Re: sector - combat sensor interference
DL: Yes, it can. It acts just like when it is on any sector object, affecting all ships in the same sector equally.
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Re: sector - combat sensor interference
You can put other 'sector' abilities on components as well. For example, Rollo put into Devnullmod a component that weakens shields of all ships in the sector. (Found it: the Biokinetic Shield Disperser, a psychic/organic crossover tech.)
Quikngruvn |
Re: sector - combat sensor interference
Quote:
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Re: sector - combat sensor interference
Can that ability be put on a component/facility?
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