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Emergency Propulsion in Simul Games
Is it actually useful? I thought that EP didn't actually work unless a ship had already exhausted some of its movement supply (you can't pump a ship up above its regular movement) - so how would you get it to use the component at the right time in a simul game?
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Re: Emergency Propulsion in Simul Games
Nope. EP will add movement points no matter what your current used or max points are.
In simultaneous, you need to use the pods BEFORE you move in order to get the full effect. For a ship with 2 MP, using a level 5 pod will get you 7/2. The ship will then move avery 4 days or so. |
Re: Emergency Propulsion in Simul Games
Sj beat me to it, but...
Quote:
Geoschmo |
Re: Emergency Propulsion in Simul Games
And if IIRC, the AI still really blows with these and emergency resupply pods...
CombatSquirrel |
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