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TCP/IP Games, Ship Designs lost? HELP ME BAD
Ok. So i got a major problem. Everybody knows, ship designs take FOREVER to make. So lets say im playing offline. I make an empire, i start the game. i make my designs. I save my empire. Everything is all cool and all. I make a new game, i reload my empire. My ship designs are still there. Wahoo
The problem is, when i play tcp/ip with my friends(im the host by the way), and i load up my empire, the designs aren't there. But the really messed up part is, when i make a design, with one of my deleted ship names, it says error name already exists and stuff. So my ships MUST be somewhere, or invisible. Anybody else have this problem? Guys i need Moocho help, i e-mailed customer support but they didn't reply. [ November 07, 2002, 23:26: Message edited by: TsunamiDragon ] |
Re: TCP/IP Games, Ship Designs lost? HELP ME BAD
Me and my brother had same problem when we were playing TCP/IP games. But we never did figure out what the deal was. Now we just play PBW instead and don't worry about having to design ships all the time. All games are unique and thus require different designs.
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Re: TCP/IP Games, Ship Designs lost? HELP ME BAD
Are you sure your designs weren't just obsolete and invisible?
Ship designs are not worth saving IMO, since the tech will be different between when you saved and when you load your empire. You get stuck with a load of end-game designs you won't be able to build for 40 years. The SE3 design-saving method was infinitely better. As is, ship designing is quick and easy in SE4. Triple click down the left side for B/LS/CQ. Add 6 engines. Clickety-Click Add CS/ECM if available. Click-Click Select biggest mount. Click-click Add roughly half guns and half shields/armor by space till ship is full. Click-click-Clicky The hardest part is coming up with an appropriately apt or devious name for the design. As you go and develop new tech, tweak the designs with the upgrade button. When you meet an unexpected enemy, spend 5 minutes to redesign the ship from scratch with attention to detail. [ November 08, 2002, 04:06: Message edited by: Suicide Junkie ] |
Re: TCP/IP Games, Ship Designs lost? HELP ME BAD
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Re: TCP/IP Games, Ship Designs lost? HELP ME BAD
Here's an idea that would require a hard-code change: using templates to design ships. You could create templates of, say, B/CC/LS + engines + sensors, that you could add into a new ship design. Could save a dozen clicks per design... no idea how much effort it would take to implement, though.
Quikngruvn |
Re: TCP/IP Games, Ship Designs lost? HELP ME BAD
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Re: TCP/IP Games, Ship Designs lost? HELP ME BAD
That could work too, and then copy the template to create a new design, changing the ship size as needed. More work before the game starts, but at least doable right now.
Quikngruvn |
Re: TCP/IP Games, Ship Designs lost? HELP ME BAD
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