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Components that do not work
For entertainment purposes only please, gentlemen. Please feel free to add you own.
------------------------------------------------ Name := Pirate Wenching Crew Description := Suicide_Junkie's Space Pirates were well known for their planetary conquests. Pic Num := 65 Tonnage Space Taken := 20 Tonnage Structure := 20 Cost Minerals := 200 Cost Organics := 200 Cost Radioactives := 100 Vehicle Type := Ship\Base Supply Amount Used := 5 Restrictions := None General Group := Weapons Family := 2024 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 2 Tech Area Req 1 := Is A Pirate Tech Level Req 1 := 1 Tech Area Req 2 := Wenching and Mayhem Tech Level Req 2 := 2 Number of Abilities := 2 Ability 1 Type := Boarding Attack Ability 1 Descr := Provides 40 Battle-Hardened, Lusty, Swashbucklers for Boarding Attacks and general mayham. Ability 1 Val 1 := 10 Ability 1 Val 2 := 0 Ability 2 Type := Change Population - System Ability 2 Descr := Unexpected, and possibly unappreciated, increase in population growth on every inhabited planet in this system as long as wenching ship remains. Ability 2 Val 1 := 1 Ability 2 Val 2 := 0 Weapon Type := None ------------------------------------------------ CombatSquirrel |
Re: Components that do not work
LOL! Are you sure that change population in system ability doesn't work on a component?
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Re: Components that do not work
Oh yeah,
Pretty gosh darn sure. CombatSquirrel |
Re: Components that do not work
Or perhaps....
------------------------------------------------- Name := Ork Gladiator Pits Description := Huge Civic Center for the masses to witness the most violent and gory deaths imaginable. Facility Group := Population Support Facility Family := 26 Roman Numeral := 0 Restrictions := None Pic Num := 28 Cost Minerals := 2000 Cost Organics := 4000 Cost Radioactives := 1000 Number of Tech Req := 1 Tech Area Req 1 := Is an Ork race Tech Level Req 1 := 1 Number of Abilities := 2 Ability 1 Type := Planet - Change Population Happiness Ability 1 Descr := Bread and Circuses for the masses - pacifies the population. (Only 1 facility per system effective). Ability 1 Val 1 := 1 Ability 1 Val 2 := 0 Ability 2 Type := Change Population - System Ability 2 Descr := The population of every planet in the system loses 1 population unit per turn to feed the blood frenzy of the Pits Ability 2 Val 1 := 1 Ability 2 Val 2 := 0 ------------------------------------------------- CombatSquirel |
Re: Components that do not work
OK, I'm crap at modding so this probably won't look very authentic, but...
Name := Viking Mead Hall Description := Combined brewery and drinking establishment. Facility Group := Population Support Facility Family := 26 Roman Numeral := 0 Restrictions := None Pic Num := 28 Cost Minerals := 2000 Cost Organics := 3000 Cost Radioactives := 1 Number of Tech Req := 1 Tech Area Req 1 := Is Nordic Tech Level Req 1 := 1 Number of Abilities := 2 Ability 1 Type := System- Change Population Happiness Ability 1 Descr := A drunk Viking is a happy Viking. Ability 1 Val 1 := 1 Ability 1 Val 2 := 0 Ability 2 Type := System- Random ship movement Ability 2 Descr := All ships in the system will be moved one sector in a random direction each turn, as a result of drunken crews. Ability 2 Val 1 := 1 Ability 2 Val 2 := 0 |
Re: Components that do not work
Name := Sonic Wave Generator I
Description := Emmits powerful, high frequency sound waves at enemy ships. Will almost always hit the enemy ship. Pic Num := 3821 Tonnage Space Taken := 30 Tonnage Structure := 30 Cost Minerals := 50 Cost Organics := 0 Cost Radioactives := 500 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 2 Restrictions := None General Group := Weapons Family := 2027 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Sonic Weapons Tech Level Req 1 := 1 Number of Abilities := 0 Weapon Type := Direct Fire Weapon Target := Ships\Planets\Ftr\Sat\Drone Weapon Damage At Rng := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Normal Weapon Reload Rate := 1 Weapon Display Type := Torp Weapon Display := 19 Weapon Modifier := 500 Weapon Sound := sonic.wav Weapon Family := 250 Note: 1 damage included so it is technically a weapon in SE4 terms. http://forum.shrapnelgames.com/images/icons/icon12.gif ================================================== Name := Tin-foil Armor I Description := Standard tin-foil armor used to protect a ship from physical damage. Pic Num := 28 Tonnage Space Taken := 100 Tonnage Structure := 1 Cost Minerals := 0 Cost Organics := 0 Cost Radioactives := 0 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 0 Restrictions := None General Group := Armor Family := 10 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Tin-Foil Armor Tech Level Req 1 := 1 Number of Abilities := 1 Ability 1 Type := Armor Ability 1 Descr := Is damaged before any other components on a ship. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := None ================================================== Name := Cloth Solar Sail I Description := Uses winds to generate extra movement for a ship. Pic Num := 129 Tonnage Space Taken := 20 Tonnage Structure := 20 Cost Minerals := 400 Cost Organics := 0 Cost Radioactives := 100 Vehicle Type := Ship Supply Amount Used := 0 Restrictions := None General Group := Engines Family := 42 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Cloth Harnessing Tech Level Req 1 := 1 Number of Abilities := 1 Ability 1 Type := Extra Movement Generation Ability 1 Descr := Generates 6 bonus movement point (only 0 components per ship effective). Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := None ================================================== Name := Microsoft Computer Core I Description := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions, made by Microsoft. Warning: Users must adhere to all terms of the EULA. Microsoft is guaranteed to stamp out the computer software/hardware of other companies. Pic Num := 3 Tonnage Space Taken := 60 Tonnage Structure := 1 Cost Minerals := 40000 Cost Organics := 10000 Cost Radioactives := 10000 Vehicle Type := Ship\Base Supply Amount Used := 0 Restrictions := None General Group := Vehicle Control Family := 8 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Windoze Computers Tech Level Req 1 := 1 Number of Abilities := 4 Ability 1 Type := Master Computer Ability 1 Descr := Ship does not need Bridge, Life Support, or Crew Quarters. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Combat To Hit Offense Minus Ability 2 Descr := Latest drivers from Microsoft give a 25% penalty to hit. Ability 2 Val 1 := 25 Ability 2 Val 2 := 0 Ability 3 Type := Combat To Hit Defense Minus Ability 3 Descr := Latest drivers from Microsoft give a 25% penalty to be hit. Ability 3 Val 1 := 25 Ability 3 Val 2 := 0 Ability 4 Type := Anti-Scanner Jammer Ability 4 Descr := Advanced security algorithms allow hackers to get into the system easily. Ability 4 Val 1 := 0 Ability 4 Val 2 := 0 Weapon Type := Direct Fire Weapon Target := Ships\Planets\Ftr\Sat\Drone Weapon Damage At Rng := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Weapon Damage Type := Only Master Computers Weapon Reload Rate := 3 Weapon Display Type := Beam Weapon Display := 12 Weapon Modifier := 0 Weapon Sound := virus.wav Weapon Family := 39 [ November 19, 2002, 10:02: Message edited by: Imperator Fyron ] |
Re: Components that do not work
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Re: Components that do not work
[quote]Originally posted by Perrin:
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Re: Components that do not work
Name := David's Stellar Slingshot
Description := Slingshot used to shoot little pebbles across the lightyears, accurate to the 1/2 lightyear, constrained range as well. Pic Num := 99 Tonnage Space Taken := 120 Tonnage Structure := 20 Cost Minerals := 20 Cost Organics := 450 Cost Radioactives := 0 Vehicle Type := Ship\Base\Sat\WeapPlat\Drone Supply Amount Used := 2 Restrictions := None General Group := Ancient Weapons Family := 10 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Ancient Slings Tech Level Req 1 := 1 Number of Abilities := 1 Ability 1 Type := Stellar Sling Ability 1 Descr := Slings small debris far. Ability 1 Val 1 := 25 (light years Ability 1 Val 2 := 0 Weapon Type := InDirect Fire Weapon Target := Ships\Planets\Ftr\Sat\Drone Weapon Damage At Rng := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 Weapon Damage Type := Normal Weapon Reload Rate := 200 Weapon Display Type := Sling Weapon Display := 19 Weapon Modifier := 0 Weapon Sound := david&goliath.wav Weapon Family := 102 --------------------------------------- Name := Hitchhiker's Guide to the Galaxy Description := Don't Panic Pic Num := 12 Tonnage Space Taken := 1 Tonnage Structure := 0 Cost Minerals := 10 Cost Organics := 10 Cost Radioactives := 10 Vehicle Type := Ship\Base Supply Amount Used := 0 Restrictions := Only one per person per lifetime per dimension General Group := Books Family := 12 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Guide Tech Level Req 1 := 1 Number of Abilities := 1 Ability 1 Type := Encyclopedianess Ability 1 Descr := causes a lack of panic Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := none |
Re: Components that do not work
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