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-   -   Newbie Question: System Facilities Cumulative? (http://forum.shrapnelgames.com/showthread.php?t=7818)

Chronon November 12th, 2002 10:21 PM

Newbie Question: System Facilities Cumulative?
 
Are the bonuses for System Robotoid Factory and System Radioactives Collider cumulative? In other words, do I get a 60% system-wide bonus on radioactives production with these two facilities(30% from each one)? Does the same hold true for the other resource specific system facilities (I forget what they're called, the ones for organics and minerals)?

Thanks for your help!

Suicide Junkie November 12th, 2002 10:32 PM

Re: Newbie Question: System Facilities Cumulative?
 
No. The highest system facility will stack with the highest local sector facility, but that's all.

Value / conditions improvement will stack for multiple local facilities, but not multiple system-wide facilities. You get the highest system-wide plus the stack of all your locals.

Baron Munchausen November 13th, 2002 05:33 AM

Re: Newbie Question: System Facilities Cumulative?
 
And most local facilities don't stack either. The exception is Climate Control Facilitiy and Value Improvement Plant. These really do work faster if you have mor ethan one on the planet.

Chronon November 13th, 2002 05:52 AM

Re: Newbie Question: System Facilities Cumulative?
 
SJ and Baron M, thanks for the info on facilities. http://forum.shrapnelgames.com/images/icons/icon7.gif

What do you do in a max technology game (with no intel allowed) with those planets that have no resource production Category over 100%? I usually use them for intel or research, but in this case there is no point in that strategy. Should I just stack them with value improvement plants and wait until they are usable for resource extraction?

Fyron November 13th, 2002 06:00 AM

Re: Newbie Question: System Facilities Cumulative?
 
Build Monoliths. http://forum.shrapnelgames.com/images/icons/icon7.gif

Skulky November 13th, 2002 07:05 AM

Re: Newbie Question: System Facilities Cumulative?
 
ALWAYS build monoliths, they are much much better IMHO. But they take longer, i usually go for the best producing resource and then slowly convert over to monoliths. Also, you can build a system robotoid and a sector robotoid and, according to this thread, they will stack to give your production fatty boosts on that planet.

Basically, 5, 20 planet systems can support an enourmous fleet if you design it right and keep your costs low, plus it's easy to defend that right?

DirectorTsaarx November 13th, 2002 11:08 PM

Re: Newbie Question: System Facilities Cumulative?
 
Quote:

Originally posted by Chronon:
What do you do in a max technology game (with no intel allowed) with those planets that have no resource production Category over 100%? I usually use them for intel or research, but in this case there is no point in that strategy. Should I just stack them with value improvement plants and wait until they are usable for resource extraction?
<font size="2" face="Verdana, Helvetica, sans-serif">Those would be good places for system-wide bonus facilities (including happiness facilities and the population bonus facilities from organic or religious racial traits), space yards, space ports, system shield generators, training facilities, resource conVersion facilities, the "recycler" facility (the one that provides better return on scrapped vehicles) and resource storage facilities.

Gryphin November 15th, 2002 07:04 PM

Re: Newbie Question: System Facilities Cumulative?
 
Quote:

Originally posted by Chronon:
SJ and Baron M, thanks for the info on facilities. http://forum.shrapnelgames.com/images/icons/icon7.gif

What do you do in a max technology game (with no intel allowed) with those planets that have no resource production Category over 100%? .....?

<font size="2" face="Verdana, Helvetica, sans-serif">For as many planets as you can afford:
To increase the number of facilities
Atmospheric converters –
Down Side: Cost more and could be slower
Capture Populations that breathe that atmosphere
Down Side, Usually much Harder and Requires Micro management moving the pop around.

Cargo Storage Fill it up with units you will need or Weapons Platforms with Drone launchers,

Decoy planets to draw attacks.
Rename it to antagonize your opponent. This does not seem to work against the AI.
Build up defenses to the max,
Withdraw your pop to another planet
Let the enemy attack it

Build a shipyard then build Space Based Ship Yards and Repair bays and remove pop.

Use it to transfer items between allies by dropping the items there and gifting the planet back and forth

Saxon November 16th, 2002 08:52 AM

Re: Newbie Question: System Facilities Cumulative?
 
Gryph,

I do wish I knew what names you were using in a certain PBW game. I guess “Attack here you evil, smelly bugger” does come across as a bit obvious.

The patch that allows you to see on the screen what system wide facilities are in place has made this sort of thing a lot easier, it was an excellent idea. That said, I wish there were a better way to display what is on moons. Being in the habit of sticking such system wide facilities on empty little moons, I lose track of them.

Krsqk November 17th, 2002 12:43 AM

Re: Newbie Question: System Facilities Cumulative?
 
Perhaps that should be changed to show facilities in the sector, not the planet


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