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-   -   Inaccurate intel? (http://forum.shrapnelgames.com/showthread.php?t=7824)

Phoenix-D November 14th, 2002 05:40 PM

Inaccurate intel?
 
I ran a series of Covert Reacons on an enemy homeworld; they all reported the same thing. Planet has x this facility x this facility, x this facility and no cargo.

Sweet, I think, no weapons platforms. I go in..and there are 21 small weapon platforms, 36 troops, and 4 medium fighters on the surface!

Anyone have any idea what's going on? Even the covert recon from this turn insists nothing is there..

Phoenix-D

Pax November 14th, 2002 06:18 PM

Re: Inaccurate intel?
 
Here's an idea:

Are there any FREIGHTERS in orbit? Anythign at all with the transport capacity to LIFT that many WPlats and troops ... ?

If so ... perhaps the guy is manually loading everything from the planet at the end of his turn ... then giving the freighters orders to DROP the cargo back on the planet on day 1.

IF so, and -=IF=- intelligence activities occur on "day zero" of the month ... that could explain your innacurate reports right there. When the world is scouted, it has no WPlats, no troops, etc.

A few hours later, the whole schmear is offloaded from the orbiting freighters (again), in time to play catch-the-plasma-bolt with your fleet(s) ...

Phoenix-D November 14th, 2002 06:43 PM

Re: Inaccurate intel?
 
It's an AI, and I doubt the AI is that sneaky. http://forum.shrapnelgames.com/images/icons/icon7.gif There *are* transports in orbit, but they're minelayers.

Phoenix-D

capnq November 15th, 2002 01:10 AM

Re: Inaccurate intel?
 
I have never seen that report say there was any cargo on a world.

TerranC November 15th, 2002 01:39 AM

Re: Inaccurate intel?
 
Execute them and hire new ones; loyal ones with mind conditioning.

What's omnipotency for if you can't even hire good spys? http://forum.shrapnelgames.com/images/icons/icon10.gif

Phoenix-D November 15th, 2002 10:24 PM

Re: Inaccurate intel?
 
heh. In the end it didn't matter. I got the world, by sending in a huge wave of transports. http://forum.shrapnelgames.com/images/icons/icon7.gif A bunch of them got shot down before dropping the troops, but enough got through. Here's the interesting part: I took the planet, intact. But there are still enemy troops on the world trying to take it back! http://forum.shrapnelgames.com/images/icons/icon7.gif

Phoenix-D

geoschmo November 15th, 2002 10:41 PM

Re: Inaccurate intel?
 
Quote:

Originally posted by Phoenix-D:
Here's the interesting part: I took the planet, intact. But there are still enemy troops on the world trying to take it back! http://forum.shrapnelgames.com/images/icons/icon7.gif

Phoenix-D

<font size="2" face="Verdana, Helvetica, sans-serif">Huh? How is this possible? Did the planet have troops in the build queue that were finished at the same time you captured the planet or something? I have never heard of this happening before.

Geoschmo

Phoenix-D November 15th, 2002 11:05 PM

Re: Inaccurate intel?
 
It's the Proportions mod, if that helps..what I got was these ground combat Messages:

4 stalemates with me attacking
1 we have won
1 the sergetti are attacking, stalemate

I checked the AI's log report, and 6 troops were constructed during the turn. However, it has *10* of those troops on the planet, so it can't be just that unless..wait, there's a troop transport in orbit. Checking the replay, it ran for the corner as my ships approached. They unloaded their troops, then it approached and ran for the corner again. So that explains that I guess.

Phoenix-D

geoschmo November 15th, 2002 11:17 PM

Re: Inaccurate intel?
 
Ok, so the troops he built were actually from the turn before probably, since construction happens after combat. That does make sense then.

Geoschmo

Ruatha November 16th, 2002 08:25 AM

Re: Inaccurate intel?
 
Does intel show cargo on the planet? Not just facilities?


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