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components and facilities
i am trying to restrict access to certain components and facilities from certain Groups. i am setting up 3 options: Uncreative, Normal and Creative. Uncreative would have access to levels 1-5, Normal would access levels 1-10 and Creative would have access to levels 1-15. i see fields for required tech area. what i am looking for is restricted traits/tech areas as there are in Racial Traits.
i have looked at the P&N mod. that would work but it is cumbersome to say the least, as it would mean creating duplicate components for each option. anybody have any suggestions? |
Re: components and facilities
The P&N method is the only way. BTW, the resitricted racial trait entries you saw? They don't work.
Phoenix-D |
Re: components and facilities
in Racial Traits, its not possible to create mutually exclusive traits? example below.
Name := Uncreative Description := The Race is not as Inquisitive as other races and doesnt do extensive research Pic Num := 0 General Type := Disadvantage Cost := 1500 Trait Type := Tech Area Value 1 := 6 Value 2 := 0 Required Trait 1 := None Required Trait 2 := None Required Trait 3 := None Restricted Trait 1 := Normal Restricted Trait 2 := Creative Restricted Trait 3 := None with the restricted traits, wouldnt i be unable to also select normal and creative. |
Re: components and facilities
Exactly. Those are the restricted traits Phoenix mentioned that do not work. That was a feature that was planned but never implemented. You can set up the files as you suggested and at best they won't do anything, and at worst they will cause errors. I don't recall which it is in this case.
Geoschmo [ November 16, 2002, 01:07: Message edited by: geoschmo ] |
Re: components and facilities
Quote:
thanks for the info. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: components and facilities
I just put them there in case it ever DOES start working http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: components and facilities
if nothing else if is good for tracking purposes when creating a mod. just hope it gets activated in a future patch. would make it much easier to create restricted tech.
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