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P&N on PBW Gold
Whenever SJ gets this mod finished, I will hopefully have time to start a new game using it. Just out of curiosity, how many people would be interested in joining such a game?
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Re: P&N on PBW Gold
Wow. I guess I'm not quite as unpopular as I thought.
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Re: P&N on PBW Gold
Wait a minute. Did SJ ever finish Goldizing the PBW Version of P&N???
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Re: P&N on PBW Gold
I did, but then I went to add more stuff http://forum.shrapnelgames.com/images/icons/icon7.gif
Then my computer blew up. http://forum.shrapnelgames.com/images/icons/icon9.gif I'll do what I can without actually having SE4 installed. SJ's ToDo list for P&N PBW: X add no-ai files X add TDM formations X add super popmodifiers file. - Add stellar manip barge Hull Size 90% switch to split cloaking tech. X Split master computers into Covert and Standard. X adjust prices for characteristics. (Be sure to look closely at the most common, and most ignored ones http://forum.shrapnelgames.com/images/icons/icon12.gif ) X Divide racial armors into small pieces X Copy in multi-level ECM and Combat Sensors X Double strength of ECM components: Max modifier is now 112% X fix minor image/sound bugs. X disallow unit mounts on DU autocannons. X recheck weapons for unit mounting and clean up availability list. X Added boarding defense to command staff components (bridge & aux con). X Change Allegiance Subverter into anti-boarding-defense Mental Shredder. X Change Talisman into a vehicle mount. X Add SpaceYard Expansion projects. Y Convert to limited supplies mode. - Add drones to Pirate races. - Add seekers to fighters X Repair small gravitic drive MP/kt settings. X Change supply storage tech requirements to require resupply tech. Rename resupply tech to supply storage tech. X Extend unit shield mounts to cover mini-shield generators. X large drives! X Scale up solar sails 10x, and add more levels. - ruins & racial crossovers X small racial armors. X add more levels of shield regenerators (up to 2x rate at maxtech) X Boost output of harmonic shielding to match regenerators. X tweak mini-regenerators to match the full size regens. X add more levels of solar collector tech. Y Adjust prices & supply use of weapons. X Adjust facility costs to reflect labour. X Gun Nuts -200 kt to mount requirements. - Redo mines & sweeping system - Major training facilities are spaceborne. - Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance. Legend: - Not done yet. ? Thought I did it, not sure. Can be added easily. Y Sure I've done it, but wasn't on my Last posted list. X Done. [ December 18, 2002, 04:04: Message edited by: Suicide Junkie ] |
Re: P&N on PBW Gold
Ironic that possibly the most computer-savy member of this community (He would have the rank of "God" if he were a civilian, after all!) can't get his darned computer to work...
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Re: P&N on PBW Gold
Well, when your power supply decides to send a few too many volts through all your hardware, its a little tough to repair.
All I need to do is get a set of parts, and then I'll have a computer in an hour. Getting all my old data off the dead harddrives will be a serious challenge though. |
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