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mod questions - PD, bridges
Came across both these while testing a mod in the simulator-- wanted to double check to make sure I don't have some other error in my data, or that it isn't just the simulator being weird...
Is it true that: If you mod Point-Defense so that it targets ships instead of seekers/sats/fighters/drones, that it will function like a direct fire weapon instead of like a point-defense weapon (ie, it won't automatically fire when a ship gets into range, but will fire during your ships combat turn instead). If you mod a ship vehicle size so that it requires 1 bridge, 0 Life support, and 0 Crew Quarters, that the ship will only have 1 movement if it doesn't have any Life Support or Crew Quarters? (work-around seems to be to put the LS and QC ability in the bridge - though I wonder if this will cause problems for ai ship construction). Here are the data entries: Point Defense weapon: ... Number of Abilities := 1 Ability 1 Type := Point-Defense Ability 1 Descr := Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Weapon Type := Point-Defense Weapon Target := Ships ... Vehicle Size ... Requirement Must Have Bridge := True Requirement Can Have Aux Con := True Requirement Min Life Support := 0 Requirement Min Crew Quarters := 0 Requirement Uses Engines := True Requirement Max Engines := 6 ... Thanks! -Spoon |
Re: mod questions - PD, bridges
Quote:
Geoschmo |
Re: mod questions - PD, bridges
Quote:
Geoschmo |
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