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Crew Insurection question
Quick question for you guys. Can a mothballed ship become a victim of crew insurection (even though, in theory, the crew has been removed)? http://forum.shrapnelgames.com/image...s/confused.gif
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Re: Crew Insurection question
I think so. Unless you refit it with a master computer.
mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Crew Insurection question
Master Computers protect against Allegiance Subverters (a Psychic weapon); I don't think they're immune to Crew Insurrection (an intel op).
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Re: Crew Insurection question
What happens if you subvert or insurrect a mothballed ship? Is it still mothballed? Is the taking party then stuck with a useless ship and no way to unmothball it?
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Re: Crew Insurection question
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I don't know whether it's possible to trade or give away a mothballed ship. Has anybody ever tried that? |
Re: Crew Insurection question
I think it is possible to self-destruct if the device is installed.
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Re: Crew Insurection question
I ran a couple of simulations, and I discovered that trying a Crew Insurection of a ship stationned at a Homeworld is much harder to get than a ship wandering around. I still wasn't able to capture a mothballed ship (the operatives were always coming up lacking). Is there a bonus applied to counter-intelligence for planets?
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Re: Crew Insurection question
Did you try stealing a ship mothballed in empty space (i.e., by a SYS)?
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Re: Crew Insurection question
Yup, did try, doesn't seem to work. Also, it seems that you cannot target specifically a mothballed ship with Crew Insurection, unless you have a Partnership treaty with the victim (then you can see the mothballed ship).
So, it seems that mothballing a ship prevents capture via intel projects, whether the ship is on a planet or not. |
Re: Crew Insurection question
Oh yeah, and I did try to give and trade mothballed ship. They stay mothballed, even with the new ownership. So the new owner must be able to unmothball the ship on its own. Kind of a bad gift.
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