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Actual use for auxilary control?
I am absolutely sure this was discussed before but i think i'll ask that again, people's opinions change... occasionaly.
Anyway. Is there any reason to put AuxilaryControl on a ship... any ship? It costs as much as a self-destruct device. It only adds one more target in the list of bridge, life support and crew quarters descruction of each of which will bring the halving of speed. I see absolutely no use for this component. And yes, i know about the modding use of it, but what the point of having it in your normal game? |
Re: Actual use for auxilary control?
Personally I never use it. But what it's for is if the bridge gets destoryed then that is the back up and you don't lost your speed. But chances are if you lose the Bridge you're going to lose the Aux control too. So it's useless as far as I'm concerned.
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Re: Actual use for auxilary control?
Also, in mods with leaky armor, such as the B5 mod, the Aux Con can significantly improve the combat worthiness of your ship.
Instead of one lucky shot taking out half your movement while your ship still has 90% of its hitpoints, you now have a backup. |
Re: Actual use for auxilary control?
Also something to stick in that Last 10 kT if you haven't developed Armor yet...
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PvK |
Re: Actual use for auxilary control?
Some people like redundancy. You can have extra life support, and extra crew quarters, but you are limited to one bridge. This allows you to have an extra one in case the first one is damaged.
It may not make the most sense in a strict cost/benefit analysis of ship design. But some people don't play the game always trying to figure out the most efficent method of getting from point A to point B. It's a little extra flavor. Geoschmo |
Re: Actual use for auxilary control?
I see. Basicly its a backup for the MOre Expensive ships.
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