![]() |
Re: Map editor needs serious help!
I couldn't agree with you more Kwok, but we've been asking for improvments to the map editor since it was initially released and it just doesn't appear to be a priority. As frustrating as that can be.
Geoschmo |
Re: Map editor needs serious help!
I fully support your demands Kwok.
I was very enthusiastic when the map editor was released, but soon got tired to use it because it is so user-unfriendly. |
Re: Map editor needs serious help!
Agree 100%!
Also, would like to see some things like copy and paste... For the contest, create the map was a nightmare... but if I would had the copy and paste feature, I could have done a better map and more fast! |
Re: Map editor needs serious help!
I would happily give up all changes for the next 6 months if I could have a Drog and Drop / Copy and Paste Map Editor.
|
Re: Map editor needs serious help!
Blasphemy; it should read my mind rather than drag and drop.
Serious note: hear, hear. |
Re: Map editor needs serious help!
Quote:
|
Re: Map editor needs serious help!
Quote:
|
Re: Map editor needs serious help!
Quote:
|
Re: Map editor needs serious help!
Yeah, good point Capn. Not sure what he meant then.
|
Re: Map editor needs serious help!
i think what he means is if you randomly generate a map they all are the same. i have just sat and generated maps and the first one is usually the same one each time.
1. open the editor and select a quadrant type. pay attention to what it looks like. generate more maps and just study what they look like. 2. close the editor and reopen it. select the same quadrant type and generate a map. after a while you will notice the same general shape of maps are created. the only way i have been able to vary the design is to go into the quadranttypes.txt file and either alter the minimum angle between warp points or minimum distance between systems fields. edit: i dont think the random # generater changes its seed. if the seed is not changed it will generate the same "random" number sequence each time. so if all values remain the same the editor will create the same maps. edit2: you can generate some pretty unusual maps by changing those two fields. however if you make the angles to large do not make the minimum distance greater than 2 or it will cause the editor to fail. edit3: also changing the type of placement will affect the map. check out FYRONS QUADRANT MOD it has several good examples in it. [ November 22, 2002, 20:31: Message edited by: desdinova ] |
All times are GMT -4. The time now is 01:57 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.