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-   -   game styles (http://forum.shrapnelgames.com/showthread.php?t=7892)

Taera November 26th, 2002 01:18 AM

game styles
 
Hey people, been reading lately, and thought it might be interesting to see the different "exotic" play styles that people have. For example uin A Newbie Has A Question Pax mentioned one interesting development style - rush for astrophysics and solar panels and sails, never building any ressuply depots. i could add that Adv. Power Conservation would be great to that. Anyone else with interesting play styles?

pathfinder November 26th, 2002 01:23 AM

Re: game styles
 
Mine in "regular" SEIV is to haul hiney to get quantum reactors and atmosphere conVersion http://forum.shrapnelgames.com/images/icons/icon12.gif

Taera November 26th, 2002 01:27 AM

Re: game styles
 
i just recalled, i've been playing for a while researching PN early on and putting them on all my ships, adding rad bombs sometimes...

PvK November 26th, 2002 02:41 AM

Re: game styles
 
Quote:

Originally posted by pathfinder:
Mine in "regular" SEIV is to haul hiney to get quantum reactors and atmosphere conVersion http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I try to develop a different style almost every time I play, although I have never raced to develop either quantum reactors or atmosphere conVersion. http://forum.shrapnelgames.com/images/icons/icon7.gif

PvK

Suicide Junkie November 26th, 2002 02:59 AM

Re: game styles
 
I prefer to snatch Stellar manip 1 for the monoliths very early, which keeps me overflowing with resources. I then do some quick military strength building with some quick DUC and shields research.
In a mod where it is useful, I prefer armor.

Desdinova November 26th, 2002 09:40 AM

Re: game styles
 
i select the organic racial trait and make a priority of researching organic technology for the organic armor and organic weapons. i have noticed that the organic weapons are better than the initial weapons the ai uses (better range and damage.) the advantage from the organic armor and weapons is enough to let me lag behind on ship size. i can remain 1-2 sizes smaller and still win in combat initially. after that i try to get the monolith.

when i encounter other races i will trade system maps for the other 2 colonization techs. this way i dont give the other races any additional planets to colonize.

i usually play xenophobe or renegade culture and bloodthirsty or neutral happiness. i also knockdown political savvy as low as possible and use the points to increase other areas or buy religious or crystallurgy ability.

Ruatha November 26th, 2002 09:51 AM

Re: game styles
 
Quote:

Originally posted by Taera:
Hey people, been reading lately, and thought it might be interesting to see the different "exotic" play styles that people have. For example uin A Newbie Has A Question Pax mentioned one interesting development style - rush for astrophysics and solar panels and sails, never building any ressuply depots. i could add that Adv. Power Conservation would be great to that. Anyone else with interesting play styles?
<font size="2" face="Verdana, Helvetica, sans-serif">I do that too and never need advanced power conservation trait.
Two solar sails 2 gets most early game ships wherever they need to go.
Supplies has never been a shortage for me.
I my first game some ships got stranded becourse of supply shortage, before I choose this strategy.

Ruatha November 26th, 2002 09:54 AM

Re: game styles
 
Hey http://forum.shrapnelgames.com/images/icons/icon8.gif , I read that thread and Pax didn't suggest that.
That's my all own strategy i made up myself http://forum.shrapnelgames.com/images/icons/shock.gif , don't go giving someone else credit for the obviusly excellent and all winning shining and dancing splendid "Ruathian strategy" http://forum.shrapnelgames.com/images/icons/tongue.gif

[ November 26, 2002, 07:55: Message edited by: Ruatha ]

Pax November 26th, 2002 10:06 AM

Re: game styles
 
Quote:

Originally posted by Ruatha:
Hey http://forum.shrapnelgames.com/images/icons/icon8.gif , I read that thread and Pax didn't suggest that.
That's my all own strategy i made up myself http://forum.shrapnelgames.com/images/icons/shock.gif , don't go giving someone else credit for the obviusly excellent and all winning shining and dancing splendid "Ruathian strategy" http://forum.shrapnelgames.com/images/icons/tongue.gif

<font size="2" face="Verdana, Helvetica, sans-serif">True enough. http://forum.shrapnelgames.com/images/icons/icon7.gif I, too, like solar panels, and tend to pick them up along the way ... but they aren't critical to me until the second game-year, really. I'm not going to put a solar panel on a colony ship (the spare 20kT of room gets a cargo bay instead), so it's nt that important to get infinite range on my explorers. http://forum.shrapnelgames.com/images/icons/icon7.gif

Desdinova November 26th, 2002 10:09 AM

Re: game styles
 
which thread is going to be used. Game Styles or Newbie has Questions. its a little confusing reading from one then jumping to the other about the same thing.


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