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-   -   "Home coming 2" is coming this december to PBW (http://forum.shrapnelgames.com/showthread.php?t=7920)

Stone Mill December 2nd, 2002 06:05 PM

Re: "Home coming 2" is coming this december to PBW
 
Why, of course; I shall try and defend the belt. Count me in.

Please consider the following:

Quote:

Victory conditions: Team that has 300% more points than second team or team that colonize their home planet (see description of your race) with a space yard, mining miner-, Organics Farm- and a Radioactive extraction facility, both after 8 years.
<font size="2" face="Verdana, Helvetica, sans-serif">I would recommend removal of the 300% more points condition, as this will be difficult to actually verify (no one will be actively checking, especially when most empires are at war). Besides, It's just plain more fun to find the homeworld.

I would recommend removal of the "both after 8 years," requirement, as it is a little confusing, because the requirement is to hold your homeworld for 20 turns after you have made the announcement, (not 28 total turns).

Geo was kind enough to arrange the partnerships and place them on the map (as a third party). I just wonder what system will be used to determine the partnerships in the start (picking them out of a hat?)

Quote:

N.b. you can only win as a team!!
<font size="2" face="Verdana, Helvetica, sans-serif">Does this mean that populations from both teams' empires must occupy the homeworld? I did this Last time but was cloudy if that was the intent.

I would also recommend adding the 100 mines per sector house rule.

Also, let's wait for at least 10-12 committed players before we kick it off to maximize the fun and the challenge. Thanks http://forum.shrapnelgames.com/images/icons/icon12.gif

[ December 02, 2002, 16:07: Message edited by: Stone Mill ]

Gandalph December 2nd, 2002 07:09 PM

Re: "Home coming 2" is coming this december to PBW
 
Even though I performed poorly in the first, you can count on a MUCH better effort from me in this one. I have learned many new things in regards to strategies and defenses and even empire setup, which is VERY important.

Phoenix-D December 2nd, 2002 07:37 PM

Re: "Home coming 2" is coming this december to PBW
 
"I would also recommend adding the 100 mines per sector house rule."

In a fully-patched Gold game, this doesn't matter. The 100-limit is enforced, no way to get around it any more.

Phoenix-D

Ruatha December 2nd, 2002 08:02 PM

Re: "Home coming 2" is coming this december to PBW
 
This sounds like real fun.
I'm in.

But I predict a slow december as the Holiday season is coming, what plans are there for that.
Last player uploading during the holidays (I hope so!!!)

[ December 02, 2002, 18:13: Message edited by: Ruatha ]

sparhawk December 3rd, 2002 12:16 AM

Re: "Home coming 2" is coming this december to PBW
 
Thanks for the comments:


I would recommend removal of the 300% more points condition, as this will be difficult to actually verify (no one will be actively checking, especially when most empires are at war). Besides, It's just plain more fun to find the homeworld.


Good idea, just the colonization as a victory condition.


I would also recommend adding the 100 mines per sector house rule.


I thought that this was fixed in patch 2 (and this game will be gold patch 2)....


Geo was kind enough to arrange the partnerships and place them on the map (as a third party). I just wonder what system will be used to determine the partnerships in the start (picking them out of a hat?)


Yes geoschmo pick them by hand, so that there would be now pre-arranged allies.


N.b. you can only win as a team!!


This was more like a push to get every player allied with his "partner".


I would recommend removal of the "both after 8 years," requirement, as it is a little confusing, because the requirement is to hold your homeworld for 20 turns after you have made the announcement, (not 28 total turns).


Offcourse: 2 years in game = 20 turns
And with the announcement, no coordination has to be revealed. This to give the other players still some thinks to search for.


But I predict a slow december as the Holiday season is coming, what plans are there for that.
Last player uploading during the holidays (I hope so!!!)


Yes, this game will probaly not start before new year, so no problem.

Sparhawk

sparhawk December 3rd, 2002 02:46 AM

"Home coming 2" is coming this december to PBW
 
Ok, guys, here it is Home coming 2: shoot on it


Home coming 2

Thousand of years have past since the Last galactic war. As a result of this war many races had to leave their home planet searching for new resources and peace.
Some found what they were looking for, other perished.
Those that found a new world mostly lost their high technology and were confined to their new home planet.

Now after hundred of years some races have invented new ways to travel and explore space…

This is a team-based game
To avoid prearranged teams and races this game is set as followed:

Starting resources: 20000
Starting planets: 1
Home planet value: good
Score display: allied
Technology level: Medium
Racial points: 3000
Quadrant type: Custom
Quadrant size: depending on number of player (>10 = large)
Event frequency: None
Technology cost: Medium
Victory conditions: Team that has 300% more points than second team or team that colonize their home planet (see description of your race) with a space yard, mining miner-, Organics Farm- and a Radioactive extraction facility, both after 8 years.
Furthermore, when you have colonized your home planet, you have to mention this to all other races. When you have manage to keep your home planet after again 2 years, then you have won the game.
Maximum units: 2000
Maximum ships: 500
Computer players: None
Neutral empires: No
Version: 1.78 (gold patch 2)

The game owner will start the game and will tune every race with one sentence that refers to the home planet where the race originated from.
Every race will have a partner race, which originated from the same planet: your team-mate (random) N.b. you can only win as a team!!
Because all races are scattered over the map, you have to find your partner.
The game owner will design a map and put all players somewhere on the map (taking in account the different team players), this will prevent random placement of each player/team-mates.

Further Rules:
- Maximum alignment with non-team mates: Trade Alliances!
- Intel is on
- No computer or neutral players
- No Ancient race Trait!!

Sparhawk

Note: Please reserve your place through a reply here on this forum, because we had some problem with players in homecoming 1.


sparhawk December 4th, 2002 01:21 AM

Re: "Home coming 2" is coming this december to PBW
 
bump

Cheeze December 4th, 2002 09:46 AM

Re: "Home coming 2" is coming this december to PBW
 
I definitely want to be a part of this game!! I just have to think up a good race and shipset. Do I need to create their history and homeworld type, or are aspects like that going to be created in some part by the host, in order to clue us in to our ally and homeworld type or location.

And for that guy who claims to hold the undisputed Intergalactic championship belt, I've got a steel chair swinging for your head...Oh it's true...it's true!! http://forum.shrapnelgames.com/images/icons/tongue.gif

Whatcha gonna do when the power of Cheeze-o-mania runs wild on you?!?!?!

sparhawk December 5th, 2002 11:04 AM

Re: "Home coming 2" is coming this december to PBW
 
Home coming 2

Thousand of years have past since the Last galactic war. As a result of this war many races had to leave their home planet searching for new resources and peace.
Some found what they were looking for, other perished.
Those that found a new world mostly lost their high technology and were confined to their new home planet.

Now after hundred of years some races have invented new ways to travel and explore space…

This is a team-based game
To avoid prearranged teams and races this game is set as followed:

Starting resources: 20000
Starting planets: 1
Home planet value: good
Score display: allied
Technology level: Medium
Racial points: 3000
Quadrant type: Custom
Quadrant size: depending on number of player (>10 = large)
Event frequency: None
Technology cost: Medium
Victory conditions: Team that colonize their home planet (see description of your race) with a space yard, mining miner-, Organics Farm- and a Radioactive extraction facility. Furthermore, when you have colonized your home planet, you have to mention this to all other races. When you have manage to keep your home planet after again 2 years (20 turns), then you have won the game.
Maximum units: 2000
Maximum ships: 500
Computer players: None
Neutral empires: No
Version: 1.78 (gold patch 2)

The game owner will start the game and will tune every race with one sentence that refers to the home planet where the race originated from.
Every race will have a partner race, which originated from the same planet: your team-mate (random) N.b. you can only win as a team!!
Because all races are scattered over the map, you have to find your partner.
The game owner will design a map and put all players somewhere on the map (taking in account the different team players), this will prevent random placement of each player/team-mates.

Further Rules:
- Maximum alignment with non-team mates: Trade Alliances!
- Intel is on
- No computer or neutral players
- No Ancient race Trait!!
- Max 100 mines per sector

Sparhawk

Note: Please reserve your place through a reply here on this forum, because we had some problem with players in homecoming 1.

Ruatha December 5th, 2002 11:29 AM

Re: "Home coming 2" is coming this december to PBW
 
Trade alliances only, how about tech trade? (I think it should be Banned, except for between the two allied players.)
But that gives those who get early contact an advantage.
Heck , I don't know what i think.


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