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-   -   mod question - weapon target (http://forum.shrapnelgames.com/showthread.php?t=7922)

spoon December 2nd, 2002 05:16 PM

mod question - weapon target
 
For the Weapon Target field in components.txt, can you put in any combination of ships and units, are do you have to limit yourself to the list that appears at the top of the file? For example, could I put "Seekers\Fighters"?

Thanks,
-Spoon

Here is the list, for reference:

Weapon Target:
Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat\Drone, Seekers,
Ftr\Sat\Seekers\Drone, Ships\Sat, Fighters, Satellites, Drones

Suicide Junkie December 2nd, 2002 05:27 PM

Re: mod question - weapon target
 
You have to use something from the list.

President_Elect_Shang December 2nd, 2002 07:40 PM

Re: mod question - weapon target
 
You have to use the list spoon. I have tried to tamper with it and couldn't find a combo that was not on the list that would work.

spoon December 2nd, 2002 08:38 PM

Re: mod question - weapon target
 
Too bad. I guess it's just another interesting design decision...

Baron Munchausen December 2nd, 2002 11:39 PM

Re: mod question - weapon target
 
The targetting limits are not too bad. They are based on size of the potential targets and pretty well chosen. What is annoying is the limited choices for what type of vehicle you can install components in. There is no multiple type for unit exclusive components, like Weapon Platform/Satellite/Drone, for example. So if you want to make something only for those units you have to copy it three times. The same problem occurs if you want a component only for 'stationary' vehicles -- Base/Satellite/Weapon Platform. Some extra classes in this area would make the game esier to mod.

[ December 02, 2002, 21:40: Message edited by: Baron Munchausen ]


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