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-   -   A Sweet VICTORY by SUMMERTIME - PBW GAME (http://forum.shrapnelgames.com/showthread.php?t=7926)

tesco samoa December 3rd, 2002 05:35 AM

A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Starting resources: 100000
Starting planets: 5
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 3000
Quadrant type: Surprise
Quadrant size: Surprise
Event frequency: High
Event severity: Medium
Technology cost: Medium
Victory conditions: Last Man Standing /Last Alliance ( Max 3 )standing
Maximum units: Max
Maximum ships: Max
Computer players: None
Computer difficulty: High
Computer player bonus: High
Neutral empires: No
Other game settings: Custom Map. With Equal Starting points. The Game Admin ( Me ) will not play only create and make sure the game runs to the bitter end.
There will be no APB , PPB , MB , DUC , and there will be no Resupply Tech tree as well... So no Quantum Reactors..
Banned Traits : Ancient Race , Temporal Tech.
Turns will be set to auto 36 until there are six players left. Then we will decide what the lenghts of the turn will be.

This game will be designed for quick contact between empires.

This will be a RP game when using communications in game. If it is not incharacter please use the OCC tag.
Outside game communication may only occur after initial contact.

Game will Start either when there are 20 players or on Jan 5th 2003.

[ December 04, 2002, 04:03: Message edited by: tesco samoa ]

tesco samoa December 3rd, 2002 05:37 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
I will not be playing in this one.

Just running it.

Full RP Game.

Custom designed map.

Slick PBW site to run the game.

Maybe even get Geo to play in it http://forum.shrapnelgames.com/images/icons/icon12.gif

Bug Richard to come get his A55 kicked at PBW...

You know the drill.

I will run a good game... You guys/gals play a good game.

Winner gets 100x more than I am currently paying in the other games i am running.

What more do you need to join...

Fyron December 3rd, 2002 05:49 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
You might want to recommend that people take a racial tech trait or two (besides temporal) to get some decent weapons. http://forum.shrapnelgames.com/images/icons/icon10.gif

Phoenix-D December 3rd, 2002 05:56 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
"You might want to recommend that people take a racial tech trait or two (besides temporal) to get some decent weapons."

Don't knock the ripper beam! http://forum.shrapnelgames.com/images/icons/tongue.gif

Phoenix-D

Fyron December 3rd, 2002 06:11 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
::knocks ripper beam repeatedly::

tesco samoa December 3rd, 2002 06:55 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
See this game will kick... Look at the Role playing already...

Phoenix-D December 3rd, 2002 07:55 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
*winces as a nearby wall explodes*

Thanks. Oh well, I've been meaning to re-model anyway..

Phoenix-D

Shoujo December 4th, 2002 01:01 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Hmmm... Why are the MB and DUCs are disabled...? Chances are the discussions must be buried in those 30+ page threads which I have neither the time nor courage to read, but I don't recall anybody ever complaining about them being overpowered, although I've heard they're nice early-game weapons.

tesco samoa December 4th, 2002 03:37 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
They are all disabled because it makes ship combat more interesting... And ships design more interesting. Forces players to build ships they normally do not build...

As the typical weapons are removed

tesco samoa December 9th, 2002 12:04 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Two very good role playing players have joined up.

WIll you be the third?

THere will even be ooc http://forum.shrapnelgames.com/images/icons/tongue.gif conversations.....


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