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-   -   Sensors, Mines and Nebulas (http://forum.shrapnelgames.com/showthread.php?t=7940)

bearclaw December 4th, 2002 08:19 AM

Sensors, Mines and Nebulas
 
If there is a minefield in a nebula (or storm) that I cannot see through, will the mines still detonate when enemy ships pass through that sector, or will I need to have the sensor capabilites for that type of storm (or nebula) for the minefield to work?

Pablo December 4th, 2002 08:53 AM

Re: Sensors, Mines and Nebulas
 
AFAIK, mines work everywhere http://forum.shrapnelgames.com/images/icons/icon12.gif

bearclaw December 4th, 2002 08:57 AM

Re: Sensors, Mines and Nebulas
 
thanks

Suicide Junkie December 4th, 2002 08:06 PM

Re: Sensors, Mines and Nebulas
 
Yep... Mines: the poor man's sensors. http://forum.shrapnelgames.com/images/icons/icon10.gif
If you scatter some at each of the warppoints in that nebula system, you can even tell where the enemy ships came from.

[ December 04, 2002, 18:07: Message edited by: Suicide Junkie ]

Cheeze December 5th, 2002 09:03 AM

Re: Sensors, Mines and Nebulas
 
Naturally, you get an extra bonus if the "passing through" player doesn't have/have enough minesweepers. Even funnier if you lay more mines in that sector after it has been "cleared", and watch things go BOOM! One great reason to build space stations in nebula systems...to pose a continual annoyance!

bearclaw December 5th, 2002 09:17 AM

Re: Sensors, Mines and Nebulas
 
funny you should mention that, because that's EXACTLY what I have done.

Perfect


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