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-   -   Gryphin Mod v.3 - Troop Question (http://forum.shrapnelgames.com/showthread.php?t=7991)

Gryphin December 13th, 2002 03:35 AM

Gryphin Mod v.3 - Troop Question
 
That escort is still there.
What did I do now?
My first mod.
Any Ideas?

[ June 21, 2003, 19:01: Message edited by: Gryphin ]

Krsqk December 13th, 2002 03:49 AM

Re: Gryphin Mod v.3 - Troop Question
 
Is this tactical or strategic combat? If tactical, check the total hit points for any unexpected funniness (funnyness?) and check each component for damage resistance (maybe you have typos with an extra zero or two on some component). Is your escort damaged, and how much?

IS IT FUNNYNESS OR FUNNINESS??? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Gryphin December 13th, 2002 04:38 AM

Re: Gryphin Mod v.3 - Troop Question
 
Stratigic,
I belive all I did was add wepons and armor and more sizes of storage.
I must have done something else.

Krsqk December 13th, 2002 04:40 AM

Re: Gryphin Mod v.3 - Troop Question
 
No "Phased Shield Generation - 60000" as a hull ability? http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Gryphin December 13th, 2002 05:47 AM

Re: Gryphin Mod v.3 - Troop Question
 
Krsqk
You are almost right.
I just did a Simulation
My ships are knocking out every thing except the Supply Bays. Further. Once everything else is gone, they can't hit the ship. I ran 5 LCs with 4 Anti Matter Torps III each.
Once there was only a supply bay left, they could not hit the ship.

What should I be looking for in my components file?

Ragnarok December 13th, 2002 06:03 AM

Re: Gryphin Mod v.3 - Troop Question
 
<font size="2" face="Verdana, Helvetica, sans-serif">If I am not mistaken it is Funniness. Although it looks... Well... Funny...
Dictionary.com says it's Funniness as well.. http://forum.shrapnelgames.com/images/icons/icon10.gif

Krsqk December 13th, 2002 06:08 AM

Re: Gryphin Mod v.3 - Troop Question
 
Look at the Tonnage Structure entry, for starters. It may have extra zeros.

One other thing. Did you do anything funny with Offense To-Hit Plus and Defense To-Hit Plus in your hull sizes (vehiclesizes.txt) and components? Maybe a component with a high negative to defense is being destroyed, leaving a very good defensive chance. Just guesses, since I can't see your files or savegame.

[edit: sticky stuff on the backspace key again]

[ December 13, 2002, 04:10: Message edited by: Krsqk ]

Gryphin December 13th, 2002 01:22 PM

Re: Gryphin Mod v.3 - Troop Question
 
Krsqk
I'm using Daves mod utility.
It is a Rage Escort with:
Bridge, Crew, Life, 6 Engines, 1 Cap Ship Missle I, 1 Supply I.
It has to be something I entered wrong. I can fix it by copying over the entire supplys storage area. Does anybody want to look and see what could give this supply bay,
100 Percent defence?

Krsqk December 14th, 2002 05:35 AM

Re: Gryphin Mod v.3 - Troop Question
 
I'm willing to take a look. Post your components file. Or, zip your datafiles and a savegame, and I'll load it up to see if there's any weirdness.

Gryphin December 14th, 2002 03:00 PM

Re: Gryphin Mod v.3 - Troop Question
 
Krsqk,
I'll do that. I want to try a few things first.
I'm going to put a "standard" components.txt in its place. I will then copy and paste each component group I changed 1 group at a time.
It is really strange.
Ships without the supply bay die. Ships with it, cannot be hit once all other components are gone.


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