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MOD Launcher
Does anyone know if there is a newer Version of the MOD Launcher that comes with SE4 Gold? That one is a bit buggy.
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Re: MOD Launcher
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Re: MOD Launcher
Quote:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=007367 Edit: Ahh, DavidG beat me to it. http://forum.shrapnelgames.com/images/icons/icon10.gif It's got the latest edition. Was just updated a couple weeks ago. http://forum.shrapnelgames.com/images/icons/icon7.gif [ December 15, 2002, 21:00: Message edited by: Ragnarok ] |
Re: MOD Launcher
Thanks for covering the bases on this one guys.
and I was only out for the day as well http://forum.shrapnelgames.com/images/icons/icon7.gif Incidentally, you can always get the latest Version of the modlauncher from either SE4: Modding, tools and other useful information thread (or something like that) from the New Scenario/Mod forum. or from my sig. |
Re: MOD Launcher
Thanks guys, the new Version looks good. I don't have any problems with the text size.
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Re: MOD Launcher
That is the newer Mod Launcher that came with gold CD, but what about a newer Version of the SE4Modder.exe David Gunstensen?
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Re: MOD Launcher
Is it possible to have the modlauncher preserve the text of the path.txt, and only edit the "path := X" line?
I ran it at the wrong place/time, and the first thing it did was wipe out my custom header on the path.txt http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: MOD Launcher
I'll add that to my next list.
Can't see why it'd be a problem. Currently it just overwrites the file because it's the fastest way to work it but I don't see anyone will complain over this. Just about midnight here now so don't expect it tonight http://forum.shrapnelgames.com/images/icons/icon12.gif |
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