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-   -   Hilarious homeworld placement bug (http://forum.shrapnelgames.com/showthread.php?t=8041)

Wanderer December 18th, 2002 11:09 PM

Hilarious homeworld placement bug
 
I was doing some tests to see what facilities would get placed on homeworlds at different tech levels and how this would affect the production values. I've modded some 'capital city' type facilities and I wanted to check it always picked one and one only.

For the first time ever, I tried using 'bad' home planets, just to see what would happen.

As an aside, some of my new system types have several moons around gas giants, including the odd small one set to have any atmosphere. Also, I've modded some very large sizes just for gas giants to use.

So the computer spots this small oxygen planet circling a 'brown dwarf sub-stellar object' (pretty long shot that one - I've only entered one in the list of sector types mainly because if you get the right atmosphere you can build 150 facilities on it), decides to start my empire there and WHOOPS! It misses the small oxygen planet and I get a 30-facility colony with 60 billion population on a brown dwarf.... http://forum.shrapnelgames.com/images/icons/shock.gif

I dread to think what would happen if I had any medium or large sized moons set up. http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron December 18th, 2002 11:15 PM

Re: Hilarious homeworld placement bug
 
Yeah, that is a big problem. Aversely affects FQM too if you use small or medium HWs. http://forum.shrapnelgames.com/images/icons/icon7.gif

That bug has been in SE4 since the beginning. http://forum.shrapnelgames.com/images/icons/icon7.gif

Puke December 19th, 2002 01:06 AM

Re: Hilarious homeworld placement bug
 
back in the old days (Version 1.4something fixed it, i think) of se4, planets were randomly placed in any old system where they would fit. every so often, someone would get a homeworld in an obscuring nebula, or in orbit around a black hole.

the black hole ones were bad, especially if you were on ring 2 or 3 (meaning you could not launch ships without having them instantly crushed).

Skulky December 19th, 2002 07:47 AM

Re: Hilarious homeworld placement bug
 
now it would also make it hard for ppl to attack you as well. Can you place planets like this in the map editor? That'd be tight for some scenarios.

Puke December 19th, 2002 09:29 PM

Re: Hilarious homeworld placement bug
 
sure you can.

capnq December 19th, 2002 09:33 PM

Re: Hilarious homeworld placement bug
 
Quote:

Can you place planets like this in the map editor?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, the Map Editor lets you do a lot of things that can't happen on a randomly generated map. One-way warp points, and more than ten warp points in one system, are two of the more popular ones.

[ December 19, 2002, 19:34: Message edited by: capnq ]

Wanderer December 20th, 2002 02:53 AM

Re: Hilarious homeworld placement bug
 
Taken from an AI president's log:

2400.2: Launched new orbital construction facility

2400.4: Watched new orbital construction facility get sucked into a black hole and destroyed.

2400.5: Work started on new orbital construction facility.

I shouldn't point and laugh. I once tried to lay a minefield inside a black hole system... http://forum.shrapnelgames.com/image...s/rolleyes.gif


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