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-   -   MODding Problem - Please Help (http://forum.shrapnelgames.com/showthread.php?t=8046)

Thei R'vek December 19th, 2002 07:53 AM

MODding Problem - Please Help
 
I'm sure there's a way around this and it really isn't anyting but nitpickyness on my part but I ran into a problem while trying to MOD the VehicleSize.txt file.

I added a few custom ship sizes and modified all the default ones. Now the first ship in the data file is "Scoutship" as below:

Edit Mephisto: Shortend for all the modem Users.

[ December 19, 2002, 18:07: Message edited by: Mephisto ]

Phoenix-D December 19th, 2002 08:00 AM

Re: MODding Problem - Please Help
 
Owi, that's long.

OK, go back the original date file. Check for double-spaced lines, SE4 interprets two blank lines as "end of file" and ignores everything else.

Phoenix-D

Thei R'vek December 19th, 2002 08:16 AM

Re: MODding Problem - Please Help
 
Hmmmm, ok I feel very stupid now. I was about to break my comp and it was so VERY simple.... one double space after the Scoutship and the whole file was screwed. Now it works fine. Thanx Phoenix-D.

oleg December 19th, 2002 04:25 PM

Re: MODding Problem - Please Help
 
I wonder if anybody who tried to mod SEIV did not run into double-space problem at least once ?
I certainly did few times. Very annoing.

dogscoff December 19th, 2002 04:33 PM

Re: MODding Problem - Please Help
 
A small suggestion: Instead of using "scoutship.bmp" for the image file, use "scout.bmp" - that way you will benefit from all the neo-standard shipsets which have included scout images in their shipsets.

If you don't know about the neo-standard, here's a link to its entry in the Encyclopedia Malfadorica.

CNCRaymond December 19th, 2002 05:02 PM

Re: MODding Problem - Please Help
 
You have an extra space under Scout Ship profile.

Between ships, there can only be one space. Double spacing causes anything below the spacing to not show up.

oops, I see that someone has already said this. Well, it should be included in the Newbie Facts. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ December 19, 2002, 15:03: Message edited by: CNCRaymond ]

Fyron December 19th, 2002 05:35 PM

Re: MODding Problem - Please Help
 
Upload such long things as a text file and make a link to it next time. That post is just way too long.

Atrocities December 19th, 2002 05:39 PM

Re: MODding Problem - Please Help
 
Excellent point Fyron, but how many people will know to do this on their first post? How can we get the word out? http://forum.shrapnelgames.com/images/icons/icon9.gif

LostCommander December 19th, 2002 06:58 PM

Re: MODding Problem - Please Help
 
Hi. I hope this is the right thread for my short question. I was wondering why, after I added some components, facilities, and vehicle types, the AI is fielding vessels that do not follow the design rules in the vehicle sizes file or vehicle resrictions from the components file (more than the allowable engines, weapons only troops can have...). I would really appreciate the help. Thanks TTYL

- LostCommander Conquest

Wanderer December 19th, 2002 07:37 PM

Re: MODding Problem - Please Help
 
Quote:

Originally posted by LostCommander:
Hi. I hope this is the right thread for my short question. I was wondering why, after I added some components, facilities, and vehicle types, the AI is fielding vessels that do not follow the design rules in the vehicle sizes file or vehicle resrictions from the components file (more than the allowable engines, weapons only troops can have...). I would really appreciate the help. Thanks TTYL

- LostCommander Conquest

<font size="2" face="Verdana, Helvetica, sans-serif">Because the AI designer doesn't pay much attention to the rules! If you're not careful it'll build ships with two space yards or something similar.

You have to mod the AI design choices to accord with the game rules and restrictions you've set up yourself. The stock AI is supposed to be set up to use the stock technology without breaking any rules, but modding or adding components will probably break this.


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