.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   happiness modifiers (http://forum.shrapnelgames.com/showthread.php?t=8075)

Skulky December 22nd, 2002 07:55 AM

happiness modifiers
 
How does happiness work? I'm doing some mod work and i want to know what it has to do through culture modifiers, racial traits, and troops/facilites. What happens with lowered happiness? How much is tooooo much? What if i had like -40% happiness? How many troops would i need? I want to have a required 20 troops per planet but not too many more. Does the size of the troop affect happiness?

Skulky December 22nd, 2002 07:57 AM

Re: happiness modifiers
 
one more question, if i increase maintence does that make it easier or harder to maintain ships?

Phoenix-D December 22nd, 2002 08:22 AM

Re: happiness modifiers
 
"How does happiness work? I'm doing some mod work and i want to know what it has to do through culture modifiers, racial traits, and troops/facilites. What happens with lowered happiness? How much is tooooo much? What if i had like -40% happiness? How many troops would i need? I want to have a required 20 troops per planet but not too many more. Does the size of the troop affect happiness? "

Happyness is controled by happyness.txt. In short:
less happyness means less production. Eventually they riot and you get NO production.

Size does not affect happyness. Neither, for that matter, does what is on the troop. A heavily armed full tech Large Troop provides as much happyness as a cockpit only Small Troop.

All racial characteristics are bonuses. Up is good, down is bad.

Phoenix-D

Fyron December 22nd, 2002 09:20 AM

Re: happiness modifiers
 
Technically, unhappiness is caused by an increase in the anger level, not a decrease in the happiness level. http://forum.shrapnelgames.com/images/icons/icon12.gif I have a chapter in my modding tutorial (linked in my sig) on happiness. http://forum.shrapnelgames.com/images/icons/icon7.gif

capnq December 22nd, 2002 09:01 PM

Re: happiness modifiers
 
Quote:

if i increase maintence does that make it easier or harder to maintain ships?
<font size="2" face="Verdana, Helvetica, sans-serif">Increasing "Maintenance Reduction" makes it easier to maintain ships.

Skulky December 23rd, 2002 04:02 AM

Re: happiness modifiers
 
if i change this line
Quote:

Mood Riot Modifier := 0
<font size="2" face="Verdana, Helvetica, sans-serif">can a rioting planet produce resources/ construct stuff?

Krsqk December 23rd, 2002 06:41 AM

Re: happiness modifiers
 
Yep. Bump it up to 150. Then Neutral happiness type might actually be an option. http://forum.shrapnelgames.com/images/icons/icon12.gif

Dralasite December 24th, 2002 04:22 PM

Re: happiness modifiers
 
Has anyone tried to take a large negative modifier for happiness and then research troops early on to offset this? Any success or failure stories?

Edit: I mean in an non happiness modded game

[ December 24, 2002, 14:23: Message edited by: Dralasite ]

Fyron January 8th, 2003 02:22 AM

Re: happiness modifiers
 
IMO, that would be a bad idea. Tiny and Small non-breathables would probably be rioting forever. http://forum.shrapnelgames.com/images/icons/icon7.gif

rextorres January 8th, 2003 02:48 AM

Re: happiness modifiers
 
If a bloodthirsty race declares war and then switches to a none treaty and then declares war again against the same opponent do they get -100 bonus everytime?


All times are GMT -4. The time now is 01:37 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.