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happiness modifiers
How does happiness work? I'm doing some mod work and i want to know what it has to do through culture modifiers, racial traits, and troops/facilites. What happens with lowered happiness? How much is tooooo much? What if i had like -40% happiness? How many troops would i need? I want to have a required 20 troops per planet but not too many more. Does the size of the troop affect happiness?
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Re: happiness modifiers
one more question, if i increase maintence does that make it easier or harder to maintain ships?
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Re: happiness modifiers
"How does happiness work? I'm doing some mod work and i want to know what it has to do through culture modifiers, racial traits, and troops/facilites. What happens with lowered happiness? How much is tooooo much? What if i had like -40% happiness? How many troops would i need? I want to have a required 20 troops per planet but not too many more. Does the size of the troop affect happiness? "
Happyness is controled by happyness.txt. In short: less happyness means less production. Eventually they riot and you get NO production. Size does not affect happyness. Neither, for that matter, does what is on the troop. A heavily armed full tech Large Troop provides as much happyness as a cockpit only Small Troop. All racial characteristics are bonuses. Up is good, down is bad. Phoenix-D |
Re: happiness modifiers
Technically, unhappiness is caused by an increase in the anger level, not a decrease in the happiness level. http://forum.shrapnelgames.com/images/icons/icon12.gif I have a chapter in my modding tutorial (linked in my sig) on happiness. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: happiness modifiers
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Re: happiness modifiers
if i change this line
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Re: happiness modifiers
Yep. Bump it up to 150. Then Neutral happiness type might actually be an option. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: happiness modifiers
Has anyone tried to take a large negative modifier for happiness and then research troops early on to offset this? Any success or failure stories?
Edit: I mean in an non happiness modded game [ December 24, 2002, 14:23: Message edited by: Dralasite ] |
Re: happiness modifiers
IMO, that would be a bad idea. Tiny and Small non-breathables would probably be rioting forever. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: happiness modifiers
If a bloodthirsty race declares war and then switches to a none treaty and then declares war again against the same opponent do they get -100 bonus everytime?
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