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Making the AI more agressive
Is there a way to make the AI more agressive
in single player SE Gold? Also make him build more ships and attack more often. What effect does making the personality number higher have? Sorry if these are old topics but I'm relatively new to SE4 Gold. Happy Christmas |
Re: Making the AI more agressive
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However, you got much better AIs in the new scenario/mod forum: There is the TDM-modpack coming with lots of improved AIs or the newest Versions of player written AIs (from Master Belisarius, God Emperor, Alpha Kodiak, Atraikius (to name just a few)). Quote:
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Last but not least: Welcome to the board. [ December 24, 2002, 10:40: Message edited by: Rexxx ] |
Re: Making the AI more agressive
Hi,
many thanks for the quick reply. I've downloaded some trek races to try and I find (as a trek fan) it provides more atmosphere. Can I swop some of these new AI's for the trek ones? I realise that the tech files maybe different but the settings, general, politics files should be swoppable. Thanks for the welcome. I've been playing this type of game for some time but only recently tried SE4. |
Re: Making the AI more agressive
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I do not know much about the AIs of Atrocities' great shipsets, but the Klngons, Romulans are part of the TDM-Modpack (AI is written by God Emperor) and updated Versions of both races are available the new scenario/mod forum. |
Re: Making the AI more agressive
You can always swap AI files between any shipsets inside a single mod (TDM qualifies as "unmoded" SE in this respect). Just keep track of any changes in AI_general file (like changing homeworld atmosphere and racial traits (organic, tempora...) ). And wait for the next SE patch. We have been promised the MAJOR boost for AI.
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Re: Making the AI more agressive
Thanks for all the help.
On the Game setup screen, where you create an empire and add it, can you create all the empires with different advantages and traits and if added to the game list will the computer use them. |
Re: Making the AI more agressive
Yes, it will use them. Add them to your game, click "Edit" and make sure that "Compzter Controlled" is "Controlled by Computer" and "Use Race Minister Style" is "Using Style from Race".
Try this link for more agressive AIs: http://home.t-Online.de/home/3200453...1/tdmstart.htm |
Re: Making the AI more agressive
If you want a very aggressive AI race, study the Rage. They are one of the most aggressive I've played against.
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Re: Making the AI more agressive
Thanks for the help.
I've played a few games of SE4 Gold and after reading the Posts on this forum I've experimented with the data files a bit. I'd appreciate it if someone could explain the settings below: AI Fleets: %fleets to use for defense - if I set this lower would the AI attack more? %ships for fleets - if less would the AI use raider ships in attacks? AI Settings: max systems to defend - 3 seems to be usual but why not defend more? max maint % of revenue - I saw a post on this and I've tried setting to 150 (instead of 80), does anyone have any idea if this makes the AI build more? Thnaks again, hope you had a pleasant Christmas. |
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