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-   -   city ships (http://forum.shrapnelgames.com/showthread.php?t=8091)

tokche December 24th, 2002 10:35 PM

city ships
 
i was just browsing the SEIV Archive 2000 and i saw this post:
Hello everyone, I regret to say that I'm new to SE4 (or SE for that matter), I wish I would of stumbled across this gem in the ruff a long time ago. I've currently got the Demo, and awaiting the full game in the mail. Enough about me, on to my idea/request.
I would like to see City Ships in the game... massive craft on the line of Dreadnoughts... They could mount a special componet that Holds Population... but unlike cargo, it allows the population to grow (at a low %, and to the max capacity of the "city componets"). Additionally, planet type facilities such as reasearch/ intelligence/ medical/ storage/ ect. to be available as componets... they would be very heavy and expensive though. The other important componet would be a "Ship Supply Componet" that acts as a resupply depot but at huge maintance costs.

The main reason I would like to see this is that for a while now I've been running a pen&paper RPG that includes such a "nomadic" race. And indeed they do alot of remote mining.

What are your thoughts? And is it possible to create this in a mod (I fear not, as I have read many of the Posts in this forum)

Trachmyr

I was wondering if this is possialbe? It would be really cool to have a couple of those roaming the stars acting as mobile resupply depots and adding extra reasearch and intel for the empire.

Fyron December 24th, 2002 10:39 PM

Re: city ships
 
Unfortunately, that is not possible.

You can make them mobile resupply depots: give it a Quantum Reactor, and fleet it with the ships to resupply. But, the research, intel, and pop growth are not possible on ships.

Kamog December 25th, 2002 01:19 AM

Re: city ships
 
That's too bad. It would be really nice if it could be done, though... you'd be able to have a race that only has ships and no planets.


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