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Editing Data files
I've been experimenting with these files
but is there a guide anywhere or a link to a site that could help with what some of the lines actually do. Thanks |
Re: Editing Data files
Fyron made a modding tutorial page to help ones modding these files.
It is linked to in his sig. But for ease I got it for you http://galileo.spaceports.com/~kazha...gTutorial.html That should help you out alot. Happy modding! http://forum.shrapnelgames.com/images/icons/icon10.gif Ragnarok |
Re: Editing Data files
You should check out Fyron's Mod tutorial site. It is a good all around instructional site for modders.
Geoschmo EDIT: Dang Rag! Beat me again. http://forum.shrapnelgames.com/images/icons/icon10.gif [ December 26, 2002, 17:51: Message edited by: geoschmo ] |
Re: Editing Data files
You might want to check out my program. It allows you to edit the files with a graphical interface. There is also some help that will appear in the status bar to tell you what each field is for. And a help file based on the text files headers and Fyrons site.
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Re: Editing Data files
Thanks for the link. 101 is a great help
but there are a couple of questions about AI_Fleets and AI_Settings that he doesn't mention. Is there any help for them? Thanks also for the link to the program, I'll download it asap. |
Re: Editing Data files
DavidG's is the best. Even a guy like me can do it. The latest vesion is better than the Last and I thought the Last was Wold Class.
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Re: Editing Data files
My modding tutorial does not cover modding AI files. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Editing Data files
These tutorials should be copied into the wiki encycopedia.
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Re: Editing Data files
Does anyone know what those tonnage Ratings
at the start of the AI_Settings file mean? I've seen some with values in all 6 slots and some with all six at zero. |
Re: Editing Data files
They refer to the maximum size of ship the AI will build, based off of what tech level start the game is at. 1 is low tech, 2 is medium tech, 3 is high tech. A 0 max tonnage means there is no limit on the size of ship they will build. I think the number of turns is how long the ship size limit will be enforced. After X turns, the AI ignores the limit.
[ December 27, 2002, 07:35: Message edited by: Imperator Fyron ] |
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