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SE TDM FQM Install Method
I’m wondering:
1) Is this useful? 2) Does anyone else do this I only play against the TDM. I only use FQM 2.x and all of the Image Mods I have one install where that is the “normal” when using the outstanding Mod Launcher. This has several advantages to me. 1) Any mods I create or use automatically use TDM and FQM 2) I don’t have to Load FQM 2.x Generate a map, Exit FQM and Load TDM. I can load Normal, generate a map and start to play 3) I can load the Gryphin Mod and select the opponents I want from TDM. I also install TDM, FQM, and the Image mods to D:\mods\TDM, D:\Mods\FQM, D:\mods\Image\< appropriate folder> I then copy the contents of the folders to the appropriate locations so they are used. . I also copy and paste the content to my original install I am using for my one PBW game. Advantages to me are I reduce the risk of Overwriting important files I reduce the risk of Installing races to the \picture\picture folder which I seem to be very good at doing. To my mind this seems to keep things organized and easily updated when new Versions come out Note: The Gryphin Mod is mostly a bunch of components I created using DavidG’s program. Some of the components require a “Gentlemen’s Agreement” (GA), on use. One of the GA is “Stealth Plating” which is available from the start. It gives the cloaking ability of Stealth Armor. You are restricted to using it only on unarmed Escort Size or smaller ships. I hope all of this is clear. I’m open to feedback and other ideas. |
Re: SE TDM FQM Install Method
You have to have the FQM 2.x files in use when playing games using maps generated with it.
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Re: SE TDM FQM Install Method
Fyron, as always, Thanks
My point about the FMQ being the default is I do not have to Load FMQ Generate Map Exit FMQ Load Normal or Grphin I can load either Normal or Gryphin and I will have TDM and Acces to Generating a FQM map. Does this extra effort in setup make sence to anyone else? |
Re: SE TDM FQM Install Method
With FQM 2 (Deluxe), it not only makes sense, it is necessary. You can not make a map with FQM 2 and then load it in any other mod or the normal game. You must use the data files in FQM 2 to play with the map.
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Re: SE TDM FQM Install Method
Fyron, I'll bet that is all in the Readme somewhere. You may be getting an idea why I did not do very well in school. It was never a lack of trying but it could have been worse.
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Re: SE TDM FQM Install Method
No worries. http://forum.shrapnelgames.com/images/icons/icon7.gif
Readmes are there for a purpose, after all. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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