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Genesis component
May be it is too late to implement it in SE IV but I would like to propose a new "genesis" ability/component:
It would be used like other star destroying components with two important differences. First it works in any system, even without a star or in systems with ring-/sphereworlds. Second it transforms the system into a standard solar system (with planets) chosen randomly by the computer from the system types file. It could be activated anywhere in the system and would destroy everything present in that system including the ship/base that has the component. I think this component could be used reasonably by the AI too and would allow the transformation of empty systems in useful ones. The only thing that could stop it would be a system gravitational shield. And of course it would be very expensive to research (highest level of stellar manipulation) and to build (e.g. two times the cost of other system destroying components). |
Re: Genesis component
Good idea. http://forum.shrapnelgames.com/images/icons/icon7.gif
I know that this is not what you had in mind, but it does the trick for now.' Name := "Genesis" Description := Massive atmospheric processors which quickly changes the atmosphere of a planet to a breathable state. Facility Group := Special Technology Facility Family := 44 Roman Numeral := 0 Restrictions := None Pic Num := 212 Cost Minerals := 2500 Cost Organics := 2500 Cost Radioactives := 2500 Number of Tech Req := 6 Tech Area Req 1 := Warp Technology Tech Level Req 1 := 5 Tech Area Req 2 := Planet Utilization Tech Level Req 2 := 10 Tech Area Req 3 := Special Technology Tech Level Req 3 := 5 Tech Area Req 4 := Computers Tech Level Req 4 := 5 Tech Area Req 5 := Gravitational Technology Tech Level Req 5 := 3 Tech Area Req 6 := Stellar Harnessing Tech Level Req 6 := 6 Number of Abilities := 1 Ability 1 Type := Planet - Change Atmosphere Ability 1 Descr := Changes the atmosphere of the planet to one that is breathable by its colony over 1 month. Ability 1 Val 1 := 1 Ability 1 Val 2 := 0 |
Re: Genesis component
What about such a component? Don't know if this was suggested before.
Point-Defence Facility. When built, protects a planet with PD cannons. The higher level of facility, the more shots it has. BTW there can be facilities with other types of weapons. Or even mixed armed (PD + Missiles; PD + Direct Fire, etc.) facilities to protect small/medium planets. I know WPs do the same, but building a facility leaves cargospace for other use. |
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Star Forming systems should eventually transform themselves into normal systems with a normal star and planets.
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The highest level could have an unlimited number of shots, if you want it to make a big difference from a weapon platform. [ December 28, 2002, 19:09: Message edited by: BBegemott ] |
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