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-   -   Mods and the map editor (http://forum.shrapnelgames.com/showthread.php?t=8138)

Ed Kolis December 29th, 2002 04:48 AM

Mods and the map editor
 
How do you get the map editor to use a mod's data and picture files? Or are the default data hardcoded into the editor? (I have the Imagemod installed but none of the Imagemod planet pictures show up...)

(In case you were wondering, I was going to create a special map for a PBW game of "Space Monopoly"... not entirely sure how that would work yet, but I thought translating Monopoly to SE4 would be fun http://forum.shrapnelgames.com/images/icons/icon10.gif )

Captain Kwok December 29th, 2002 04:53 AM

Re: Mods and the map editor
 
The path.txt has to be set to the mod directory in order for the map editor to use the mod images and files.

Fyron December 29th, 2002 07:30 AM

Re: Mods and the map editor
 
If you use the mod launcher, select the mod from the list, and hit Edit Maps. http://forum.shrapnelgames.com/images/icons/icon7.gif

Andrés December 29th, 2002 04:39 PM

Re: Mods and the map editor
 
Quote:

Originally posted by Ed Kolis:
(I have the Imagemod installed but none of the Imagemod planet pictures show up...)
<font size="2" face="Verdana, Helvetica, sans-serif">The Imagemod is not a mod by itself, just a collection of pictures that can be used by other mods.
You have to use a mod that adds new sector types and other required data changes, such as FQM Deluxe.


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