![]() |
Mods and the map editor
How do you get the map editor to use a mod's data and picture files? Or are the default data hardcoded into the editor? (I have the Imagemod installed but none of the Imagemod planet pictures show up...)
(In case you were wondering, I was going to create a special map for a PBW game of "Space Monopoly"... not entirely sure how that would work yet, but I thought translating Monopoly to SE4 would be fun http://forum.shrapnelgames.com/images/icons/icon10.gif ) |
Re: Mods and the map editor
The path.txt has to be set to the mod directory in order for the map editor to use the mod images and files.
|
Re: Mods and the map editor
If you use the mod launcher, select the mod from the list, and hit Edit Maps. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Mods and the map editor
Quote:
You have to use a mod that adds new sector types and other required data changes, such as FQM Deluxe. |
All times are GMT -4. The time now is 05:41 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.