.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Fleets don't "Load" right. (http://forum.shrapnelgames.com/showthread.php?t=8172)

Slick January 2nd, 2003 05:39 PM

Fleets don\'t "Load" right.
 
This may be a little nit-picky, but if you give your fleet orders to Load xxx (where xxx may be any of the cargo units or population), it will correctly move to the location, but then load the cargo/population into any available storage; seemingly starting with the first allowable ship in the fleet then moving downward.

It is frustrating to have your carriers load troops, your tranports load fighters or your population go everywhere. In simulaneous games, it makes you waste a turn to resort your cargo before battle.

The workaround I use is to break up the fleet as necessary to give the carriers orders to load fighters, and so forth. But once again, in simulaneous games, you waste a turn resassembling your fleet (if you need your fleet to operate under its fleet orders, or for supply purposes) before battle. This makes the capturing multiple planets in 1 turn by "capture planet, load troops, capture planet, load troops, etc." unusable unless the only cargo ships in the fleet are troop transports.

Also, if I have any spaceyard components in my fleet and the fleet is stationary for a turn, I usually build "one turn's worth" of fighters, troops, or whatever I need. But again, these are usually not placed on the right ships.

Call me weird, but I usually fleet at least 1 "auxiliary" ship in larger fleets on which I load anti-cloak sensors, long range scanners, extra supply or whatever the fleet needs, then fill the rest of the room with cargo containers to hold misc. cargo. These guys always seem to load cargo before the dedicated ships like carriers or troop transports. ARGGGGH!

Are ships automatically fleeted in a certain order? like in order of when they got built or something like that? Can this be changed?

Anyone got a way around this problem?

Slick.

geoschmo January 2nd, 2003 05:44 PM

Re: Fleets don\'t "Load" right.
 
I think it is done alphabetically by ship name (not design class name). I had the same problem once, but I got it to work the way I wanted by renaming the troop transport so they had a name that came before the carriers in an alhpabetical list. Of course it may have just been a fluke.

Geoschmo

Slick January 2nd, 2003 05:52 PM

Re: Fleets don\'t "Load" right.
 
Alphabetically?!?! I can't believe it. That was just too hard for me to figure out with my 2 living brain cells left. Thanks.

Still, if I order "load fighters, load troops" and your carrier named AARDVARK still has room after loading fighters, it may then proceed to load troops before your troop transport named BRUNO. Correct?

Slick.

[ January 02, 2003, 15:53: Message edited by: Slick ]

geoschmo January 2nd, 2003 06:16 PM

Re: Fleets don\'t "Load" right.
 
I don't know. I never gave my fleet multiple pickup orders like that. I was just trying to get it to pick up the troops and put them in the right ship so I had the transport named before the carriers. The fighters are recovered automatically as long as the carriers aren't shot out from under them.

Geoschmo

[ January 02, 2003, 16:17: Message edited by: geoschmo ]

Fyron January 2nd, 2003 08:43 PM

Re: Fleets don\'t "Load" right.
 
It is also likely to be done by the order the ships were built. The order of ships in a formation is determined by when they were built, not name. So, cargo loading could be the same way.

tbontob January 2nd, 2003 09:19 PM

Re: Fleets don\'t "Load" right.
 
Quote:

Originally posted by Imperator Fyron:
It is also likely to be done by the order the ships were built. The order of ships in a formation is determined by when they were built, not name. So, cargo loading could be the same way.
<font size="2" face="Verdana, Helvetica, sans-serif">Thanx Fyron http://forum.shrapnelgames.com/images/icons/icon7.gif

I always wondered how the order of ships in a fleet was determined!

geoschmo January 2nd, 2003 09:30 PM

Re: Fleets don\'t "Load" right.
 
I guess I was imaginging I got it switched by renaming the ship. I can't do it now when I try. Wierd.

Cirvol January 3rd, 2003 08:00 PM

Re: Fleets don\'t "Load" right.
 
another thing that really sux...

if you have 2 ships, (in a simul game), and they are only 'crossing' each other paths and you want to load cargo from one to the other, it does not work

IE, ship a is empty, ship b is full of troops, they move at the same speed, 5 hexes away from their start point, and end up in the same hex, ship a's "load troops" command will not work

i double check the movement logs and the ships were in the same hex, and troops (or population) was not transferred.

is this one known?

when's the next gold patch coming out, there seems to be quite a few problems still http://forum.shrapnelgames.com/images/icons/icon12.gif

geoschmo January 3rd, 2003 08:09 PM

Re: Fleets don\'t "Load" right.
 
How is this a bug? I don't even understand how you would give this order. The ship you are giving the load order to would have to be given a target. But the ship that has the cargo you want to load wont be where it was when you gave the other ship the order. See I am agetting confused just talking about it. It's no wonder it doesn't work. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Arkcon January 3rd, 2003 08:33 PM

Re: Fleets don\'t "Load" right.
 
Quote:

Originally posted by geoschmo:
The fighters are recovered automatically as long as the carriers aren't shot out from under them.

Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">That may be the solution ... anything can load cargo. But only carriers can recover fighters launched by a planet, and troops would only be on a planet.

Sooo...launch the fighters and give the carrier a recover order. Heck, send the fighters to the nearest warp point and have the carrier rendezvous there.

[ January 03, 2003, 19:58: Message edited by: Arkcon ]


All times are GMT -4. The time now is 08:03 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.