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proximity mines & mine sweepers
I've been thinking, wouldnt it be more logical if mine sweepers didnt actually destroy mines but allow ships to "see" those mines according to the number of sweepers?
What i mean, say you can sweep 100 mines. Once you enter a mined sector you go to a combat page in which mines with movement rate of, say 10, begin to charge on you to ram. and you can shoot them off. New use for PDC. Wouldnt that be so much better? Shouldnt be too hard to implement too... |
Re: proximity mines & mine sweepers
That would be cool! Send it to Aaron for SEV! http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: proximity mines & mine sweepers
except, wouldn't that make sweepers obsolete? just bring along hella PDC
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Re: proximity mines & mine sweepers
Sweepers would become more like "mine detectors"
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Re: proximity mines & mine sweepers
skulky - pdcs dont always hit... and besides if there's another fleet there with seekers and fighters and stuff it would be even harder...
and besides again PDC dont have to work against mines... other weapons could though |
Re: proximity mines & mine sweepers
forgot to tell - mines you cant detect (insufficient sensory = not enough mine-sweepers) still auto-hit you.
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Re: proximity mines & mine sweepers
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Re: proximity mines & mine sweepers
thanks spoo but i meant for the standard mines in the game.
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Re: proximity mines & mine sweepers
This might be O.K. against the AI, but it probably would slow a PBW game way too much.
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Re: proximity mines & mine sweepers
Fighters get one strategic move even if they have no engines.
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