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-   -   proximity mines & mine sweepers (http://forum.shrapnelgames.com/showthread.php?t=8199)

Taera January 7th, 2003 05:19 AM

proximity mines & mine sweepers
 
I've been thinking, wouldnt it be more logical if mine sweepers didnt actually destroy mines but allow ships to "see" those mines according to the number of sweepers?

What i mean, say you can sweep 100 mines. Once you enter a mined sector you go to a combat page in which mines with movement rate of, say 10, begin to charge on you to ram. and you can shoot them off. New use for PDC.

Wouldnt that be so much better?
Shouldnt be too hard to implement too...

Fyron January 7th, 2003 05:24 AM

Re: proximity mines & mine sweepers
 
That would be cool! Send it to Aaron for SEV! http://forum.shrapnelgames.com/images/icons/icon7.gif

Skulky January 7th, 2003 06:38 AM

Re: proximity mines & mine sweepers
 
except, wouldn't that make sweepers obsolete? just bring along hella PDC

Suicide Junkie January 7th, 2003 06:41 AM

Re: proximity mines & mine sweepers
 
Sweepers would become more like "mine detectors"

Taera January 7th, 2003 06:50 AM

Re: proximity mines & mine sweepers
 
skulky - pdcs dont always hit... and besides if there's another fleet there with seekers and fighters and stuff it would be even harder...

and besides again PDC dont have to work against mines... other weapons could though

Taera January 7th, 2003 07:15 AM

Re: proximity mines & mine sweepers
 
forgot to tell - mines you cant detect (insufficient sensory = not enough mine-sweepers) still auto-hit you.

Spoo January 7th, 2003 08:32 AM

Re: proximity mines & mine sweepers
 
Quote:

Once you enter a mined sector you go to a combat page in which mines with movement rate of, say 10, begin to charge on you to ram. and you can shoot them off.
<font size="2" face="Verdana, Helvetica, sans-serif">I think you could mod something like this. Start with a fighter hull with a large afterburner ability, but no engines. Fill it with kamikazi warheads. You could even add cloaks. The only problems I can think of is getting them to attack when they're cloaked, and the fact that cloaked ships could slip past them. But, I suppose you could consider these "features".

Taera January 7th, 2003 08:38 AM

Re: proximity mines & mine sweepers
 
thanks spoo but i meant for the standard mines in the game.

rextorres January 7th, 2003 10:30 AM

Re: proximity mines & mine sweepers
 
This might be O.K. against the AI, but it probably would slow a PBW game way too much.

Fyron January 7th, 2003 10:43 AM

Re: proximity mines & mine sweepers
 
Fighters get one strategic move even if they have no engines.


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